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Enabled tests in CombatMovementTests.kt
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1 changed files with 0 additions and 5 deletions
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@ -9,7 +9,6 @@ import core.game.world.map.RegionManager
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import org.junit.jupiter.api.Assertions.assertEquals
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import org.junit.jupiter.api.Assertions.assertNotEquals
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import org.junit.jupiter.api.Assertions.assertTrue
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import org.junit.jupiter.api.Disabled
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import org.junit.jupiter.api.Test
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class CombatMovementTests {
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@ -41,7 +40,6 @@ class CombatMovementTests {
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}
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}
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@Disabled("Enable after the previous combat movement scenario is stable.")
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@Test
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fun mutualMeleeAttackersShouldApproachInsteadOfWaitingForTheOtherActor() {
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TestUtils.getMockPlayer("combat_meet_a").use { first ->
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@ -71,7 +69,6 @@ class CombatMovementTests {
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}
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}
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@Disabled("Enable after the previous combat movement scenario is stable.")
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@Test
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fun playerShouldChaseMovingMeleeNpcWithoutGenericInteractionMovementPulse() {
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TestUtils.getMockPlayer("combat_npc_chaser").use { player ->
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@ -99,7 +96,6 @@ class CombatMovementTests {
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}
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}
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@Disabled("Enable after the previous combat movement scenario is stable.")
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@Test
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fun movementLockedMeleeAttackerShouldNotMoveButCanAttackIfAlreadyInRange() {
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TestUtils.getMockPlayer("combat_locked_attacker").use { attacker ->
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@ -124,7 +120,6 @@ class CombatMovementTests {
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}
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}
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@Disabled("Enable after the previous combat movement scenario is stable.")
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@Test
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fun meleeReachShouldUseOccupiedTilesForLargeTargets() {
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TestUtils.getMockPlayer("combat_large_target_attacker").use { player ->
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