Enabled tests in CombatMovementTests.kt

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dam 2026-04-29 17:06:40 +03:00
parent eed4fd4888
commit 4f0d44db38
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@ -9,7 +9,6 @@ import core.game.world.map.RegionManager
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.Assertions.assertNotEquals
import org.junit.jupiter.api.Assertions.assertTrue
import org.junit.jupiter.api.Disabled
import org.junit.jupiter.api.Test
class CombatMovementTests {
@ -41,7 +40,6 @@ class CombatMovementTests {
}
}
@Disabled("Enable after the previous combat movement scenario is stable.")
@Test
fun mutualMeleeAttackersShouldApproachInsteadOfWaitingForTheOtherActor() {
TestUtils.getMockPlayer("combat_meet_a").use { first ->
@ -71,7 +69,6 @@ class CombatMovementTests {
}
}
@Disabled("Enable after the previous combat movement scenario is stable.")
@Test
fun playerShouldChaseMovingMeleeNpcWithoutGenericInteractionMovementPulse() {
TestUtils.getMockPlayer("combat_npc_chaser").use { player ->
@ -99,7 +96,6 @@ class CombatMovementTests {
}
}
@Disabled("Enable after the previous combat movement scenario is stable.")
@Test
fun movementLockedMeleeAttackerShouldNotMoveButCanAttackIfAlreadyInRange() {
TestUtils.getMockPlayer("combat_locked_attacker").use { attacker ->
@ -124,7 +120,6 @@ class CombatMovementTests {
}
}
@Disabled("Enable after the previous combat movement scenario is stable.")
@Test
fun meleeReachShouldUseOccupiedTilesForLargeTargets() {
TestUtils.getMockPlayer("combat_large_target_attacker").use { player ->