From 4f0d44db387b2268ad4fb6fc785073d92974e3d9 Mon Sep 17 00:00:00 2001 From: dam <27978131-real_damighty@users.noreply.gitlab.com> Date: Wed, 29 Apr 2026 17:06:40 +0300 Subject: [PATCH] Enabled tests in CombatMovementTests.kt --- Server/src/test/kotlin/content/CombatMovementTests.kt | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Server/src/test/kotlin/content/CombatMovementTests.kt b/Server/src/test/kotlin/content/CombatMovementTests.kt index f52cf5fdf..7063937c3 100644 --- a/Server/src/test/kotlin/content/CombatMovementTests.kt +++ b/Server/src/test/kotlin/content/CombatMovementTests.kt @@ -9,7 +9,6 @@ import core.game.world.map.RegionManager import org.junit.jupiter.api.Assertions.assertEquals import org.junit.jupiter.api.Assertions.assertNotEquals import org.junit.jupiter.api.Assertions.assertTrue -import org.junit.jupiter.api.Disabled import org.junit.jupiter.api.Test class CombatMovementTests { @@ -41,7 +40,6 @@ class CombatMovementTests { } } - @Disabled("Enable after the previous combat movement scenario is stable.") @Test fun mutualMeleeAttackersShouldApproachInsteadOfWaitingForTheOtherActor() { TestUtils.getMockPlayer("combat_meet_a").use { first -> @@ -71,7 +69,6 @@ class CombatMovementTests { } } - @Disabled("Enable after the previous combat movement scenario is stable.") @Test fun playerShouldChaseMovingMeleeNpcWithoutGenericInteractionMovementPulse() { TestUtils.getMockPlayer("combat_npc_chaser").use { player -> @@ -99,7 +96,6 @@ class CombatMovementTests { } } - @Disabled("Enable after the previous combat movement scenario is stable.") @Test fun movementLockedMeleeAttackerShouldNotMoveButCanAttackIfAlreadyInRange() { TestUtils.getMockPlayer("combat_locked_attacker").use { attacker -> @@ -124,7 +120,6 @@ class CombatMovementTests { } } - @Disabled("Enable after the previous combat movement scenario is stable.") @Test fun meleeReachShouldUseOccupiedTilesForLargeTargets() { TestUtils.getMockPlayer("combat_large_target_attacker").use { player ->