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Fixed Elsie dialogue logic and formatting
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parent
4460adac49
commit
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1 changed files with 23 additions and 24 deletions
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@ -10,12 +10,13 @@ import org.rs09.consts.Items
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/**
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* Elsie
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* @author afaroutdude
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* @author Regenleif
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*/
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@Initializable
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class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) {
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override fun open(vararg args: Any?): Boolean {
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when (player.inventory.containsAtLeastOneItem(Items.CUP_OF_TEA_712)) {
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true -> npc("Ooh - that looks like a lovely cup of tea, dearie. Is it for", "me?").also { stage = 100 }
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true -> npc("Ooh - that looks like a lovely cup of tea, dearie.", "Is it for me?").also { stage = 100 }
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false -> npc("Hello dearie! What can old Elsie do for you?").also { stage = 10 }
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}
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return true
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@ -28,40 +29,36 @@ class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) {
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10 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ }
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11 ->
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when (buttonId) {
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1 -> player("What are you making?").also { stage = 20 }
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2 -> player("Can you tell me a story?").also { stage = 30 }
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3 -> player("Can you tell me how to get rich?").also { stage = 40 }
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1 -> player("What are you making?").also { stage = 21 }
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2 -> player("Can you tell me a story?").also { stage = 31 }
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3 -> player("Can you tell me how to get rich?").also { stage = 41 }
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}
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20 -> player("What are you making?").also { stage++ }
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21 -> npc("I'm knitting a new stole for Father Lawrence", "downstairs. He could do with something to keep his", "neck warm, standing in that draughty old church", "all day.").also { stage++ }
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22 -> interpreter.sendOptions("What would you like to say?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ }
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23 ->
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when (buttonId) {
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1 -> player("Can you tell me a story?").also { stage = 30 }
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2 -> player("Can you tell me how to get rich?").also { stage = 40 }
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1 -> player("Can you tell me a story?").also { stage = 31 }
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2 -> player("Can you tell me how to get rich?").also { stage = 41 }
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}
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30 -> player("Can you tell me a story?").also { stage++ }
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31 -> npc("Maybe I could tell you a story if you'd fetch me", "a nice cup of tea.").also { stage++ }
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32 -> player("I'll think about it.").also { stage == 999 }
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40 -> player("Can you tell me how to get rich??").also { stage++ }
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41 -> npc("Well, dearie, I'm probably not the best person to ask about money, but I think the best thing would be for you to get a good trade. If you've got a trade you can earn your way, that's what my old father told me,").also { stage++ }
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42 -> npc("Saradomin rest his soul. I hear people try to get rich by fighting in the Wilderness north of here or the Duel Arena in the south, but that's no way for honest folks to earn a living! So get yourself a good trade, and keep").also { stage++ }
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43 -> npc("working at it. There's always folks wanting to buy ore and food around here.").also { stage++ }
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32 -> player("I'll think about it.").also { stage = 999 }
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41 -> npc("Well, dearie, I'm probably not the best person to", "ask about money, but I think the best thing would", "be for you to get a good trade. If you've got a trade", "you can earn your way, that's what my old father told me.").also { stage++ }
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42 -> npc("Saradomin rest his soul. I hear people try to get", "rich by fighting in the Wilderness north of here or", "the Duel Arena in the south, but that's no way for honest", "folks to earn a living! So get yourself a good trade, and").also { stage++ }
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43 -> npc("keep working at it. There's always folks wanting", "to buy ore and food around here.").also { stage++ }
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44 -> player("Thanks, old woman.").also { stage++ }
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45 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?").also { stage++ }
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46 ->
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when (buttonId) {
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1 -> player("What are you making?").also { stage = 20 }
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2 -> player("Can you tell me a story?").also { stage = 30 }
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1 -> player("What are you making?").also { stage = 21 }
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2 -> player("Can you tell me a story?").also { stage = 31 }
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}
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100 -> interpreter.sendOptions("What would you like to say?", "Yes, you can have it.", "No, keep your hands off my tea.").also { stage++ }
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101 ->
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when (buttonId) {
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1 -> player("Yes, you can have it.").also { stage++ }
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1 -> player("Yes, you can have it.").also { stage = 103 }
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2 -> player("No, keep your hands off my tea.").also { stage = 120 }
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}
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102 -> player("Yes, you can have it.").also { stage++ }
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103 -> npc("Ahh, there's nothing like a nice cuppa tea. I know what,", "I'll tell you a story to thank you for the lovely tea...").also {
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player.inventory.remove(Item(Items.CUP_OF_TEA_712))
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player.achievementDiaryManager.finishTask(player, DiaryType.VARROCK, 0, 14)
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@ -75,14 +72,16 @@ class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) {
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109 -> npc("Dissy left town after that, saying he wanted to see the", "world. It was such a shame, he had the most handsome", "shoulders...").also { stage++ }
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110 -> npc("A young man came here looking for stories about Dissy", "- of course, that's not his proper name, but his friends", "called him Dissy - and I told him that one. He said", "Dissy had become a really famous man and there was").also { stage++ }
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111 -> npc("going to be a book about him. Well, that's all good, but I", "do wish Dissy had just come back to Varrock. I did", "miss him so much... well, until I met my Freddie and", "we got married, but that's another story.").also { stage++ }
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112 -> player("Thank you. I'll leave you to your knitting now.").also { stage = 999 }
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120 -> npc("Aww. Maybe another time. Anyway, what can old Elsie do for you?").also { stage++ }
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121 ->
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112 -> player("Thank you. I'll leave you to", "your knitting now.").also { stage = 999 }
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120 -> npc("Aww. Maybe another time.", "Anyway, what can old Elsie do for you?").also { stage++ }
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121 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ }
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122 ->
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when (buttonId) {
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1 -> player("What are you making?").also { stage = 20 }
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2 -> player("Can you tell me a story?").also { stage = 122 }
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1 -> player("What are you making?").also { stage = 21 }
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2 -> player("Can you tell me a story?").also { stage = 123 }
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3 -> player("Can you tell me how to get rich?").also { stage = 41 }
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}
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122 -> npc("Well, maybe I could tell a story if you'd give me that lovely cup of tea you've got there.").also { stage = 100 }
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123 -> npc("Well, maybe I could tell a story if you'd give", "me that lovely cup of tea you've got there.").also { stage = 100 }
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}
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return true;
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}
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