diff --git a/Server/src/main/kotlin/rs09/game/content/dialogue/region/varrock/ElsieDialogue.kt b/Server/src/main/kotlin/rs09/game/content/dialogue/region/varrock/ElsieDialogue.kt index b97f4d3f6..58b9f28bf 100644 --- a/Server/src/main/kotlin/rs09/game/content/dialogue/region/varrock/ElsieDialogue.kt +++ b/Server/src/main/kotlin/rs09/game/content/dialogue/region/varrock/ElsieDialogue.kt @@ -10,12 +10,13 @@ import org.rs09.consts.Items /** * Elsie * @author afaroutdude + * @author Regenleif */ @Initializable class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) { override fun open(vararg args: Any?): Boolean { when (player.inventory.containsAtLeastOneItem(Items.CUP_OF_TEA_712)) { - true -> npc("Ooh - that looks like a lovely cup of tea, dearie. Is it for", "me?").also { stage = 100 } + true -> npc("Ooh - that looks like a lovely cup of tea, dearie.", "Is it for me?").also { stage = 100 } false -> npc("Hello dearie! What can old Elsie do for you?").also { stage = 10 } } return true @@ -28,40 +29,36 @@ class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) { 10 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ } 11 -> when (buttonId) { - 1 -> player("What are you making?").also { stage = 20 } - 2 -> player("Can you tell me a story?").also { stage = 30 } - 3 -> player("Can you tell me how to get rich?").also { stage = 40 } + 1 -> player("What are you making?").also { stage = 21 } + 2 -> player("Can you tell me a story?").also { stage = 31 } + 3 -> player("Can you tell me how to get rich?").also { stage = 41 } } - 20 -> player("What are you making?").also { stage++ } 21 -> npc("I'm knitting a new stole for Father Lawrence", "downstairs. He could do with something to keep his", "neck warm, standing in that draughty old church", "all day.").also { stage++ } 22 -> interpreter.sendOptions("What would you like to say?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ } 23 -> when (buttonId) { - 1 -> player("Can you tell me a story?").also { stage = 30 } - 2 -> player("Can you tell me how to get rich?").also { stage = 40 } + 1 -> player("Can you tell me a story?").also { stage = 31 } + 2 -> player("Can you tell me how to get rich?").also { stage = 41 } } - 30 -> player("Can you tell me a story?").also { stage++ } 31 -> npc("Maybe I could tell you a story if you'd fetch me", "a nice cup of tea.").also { stage++ } - 32 -> player("I'll think about it.").also { stage == 999 } - 40 -> player("Can you tell me how to get rich??").also { stage++ } - 41 -> npc("Well, dearie, I'm probably not the best person to ask about money, but I think the best thing would be for you to get a good trade. If you've got a trade you can earn your way, that's what my old father told me,").also { stage++ } - 42 -> npc("Saradomin rest his soul. I hear people try to get rich by fighting in the Wilderness north of here or the Duel Arena in the south, but that's no way for honest folks to earn a living! So get yourself a good trade, and keep").also { stage++ } - 43 -> npc("working at it. There's always folks wanting to buy ore and food around here.").also { stage++ } + 32 -> player("I'll think about it.").also { stage = 999 } + 41 -> npc("Well, dearie, I'm probably not the best person to", "ask about money, but I think the best thing would", "be for you to get a good trade. If you've got a trade", "you can earn your way, that's what my old father told me.").also { stage++ } + 42 -> npc("Saradomin rest his soul. I hear people try to get", "rich by fighting in the Wilderness north of here or", "the Duel Arena in the south, but that's no way for honest", "folks to earn a living! So get yourself a good trade, and").also { stage++ } + 43 -> npc("keep working at it. There's always folks wanting", "to buy ore and food around here.").also { stage++ } 44 -> player("Thanks, old woman.").also { stage++ } 45 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?").also { stage++ } 46 -> when (buttonId) { - 1 -> player("What are you making?").also { stage = 20 } - 2 -> player("Can you tell me a story?").also { stage = 30 } + 1 -> player("What are you making?").also { stage = 21 } + 2 -> player("Can you tell me a story?").also { stage = 31 } } 100 -> interpreter.sendOptions("What would you like to say?", "Yes, you can have it.", "No, keep your hands off my tea.").also { stage++ } 101 -> when (buttonId) { - 1 -> player("Yes, you can have it.").also { stage++ } + 1 -> player("Yes, you can have it.").also { stage = 103 } 2 -> player("No, keep your hands off my tea.").also { stage = 120 } } - 102 -> player("Yes, you can have it.").also { stage++ } 103 -> npc("Ahh, there's nothing like a nice cuppa tea. I know what,", "I'll tell you a story to thank you for the lovely tea...").also { player.inventory.remove(Item(Items.CUP_OF_TEA_712)) player.achievementDiaryManager.finishTask(player, DiaryType.VARROCK, 0, 14) @@ -75,14 +72,16 @@ class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) { 109 -> npc("Dissy left town after that, saying he wanted to see the", "world. It was such a shame, he had the most handsome", "shoulders...").also { stage++ } 110 -> npc("A young man came here looking for stories about Dissy", "- of course, that's not his proper name, but his friends", "called him Dissy - and I told him that one. He said", "Dissy had become a really famous man and there was").also { stage++ } 111 -> npc("going to be a book about him. Well, that's all good, but I", "do wish Dissy had just come back to Varrock. I did", "miss him so much... well, until I met my Freddie and", "we got married, but that's another story.").also { stage++ } - 112 -> player("Thank you. I'll leave you to your knitting now.").also { stage = 999 } - 120 -> npc("Aww. Maybe another time. Anyway, what can old Elsie do for you?").also { stage++ } - 121 -> + 112 -> player("Thank you. I'll leave you to", "your knitting now.").also { stage = 999 } + 120 -> npc("Aww. Maybe another time.", "Anyway, what can old Elsie do for you?").also { stage++ } + 121 -> interpreter.sendOptions("What would you like to say?", "What are you making?", "Can you tell me a story?", "Can you tell me how to get rich?").also { stage++ } + 122 -> when (buttonId) { - 1 -> player("What are you making?").also { stage = 20 } - 2 -> player("Can you tell me a story?").also { stage = 122 } + 1 -> player("What are you making?").also { stage = 21 } + 2 -> player("Can you tell me a story?").also { stage = 123 } + 3 -> player("Can you tell me how to get rich?").also { stage = 41 } } - 122 -> npc("Well, maybe I could tell a story if you'd give me that lovely cup of tea you've got there.").also { stage = 100 } + 123 -> npc("Well, maybe I could tell a story if you'd give", "me that lovely cup of tea you've got there.").also { stage = 100 } } return true; } @@ -95,4 +94,4 @@ class ElsieDialogue(player: Player? = null) : DialoguePlugin(player) { override fun getIds(): IntArray { return intArrayOf(5915) } -} \ No newline at end of file +}