diff --git a/Customizations.md b/Customizations.md new file mode 100644 index 0000000..c8ac19b --- /dev/null +++ b/Customizations.md @@ -0,0 +1,111 @@ +This page is a comprehensive list of changes that Snowscape has made from the vanilla 2009scape server. + +Core changes: +- Random events are disabled. +- The afk logout timer has been extended to one hour. +- Gravestone timers have been increased. The new times are 5, 10, 15, 30, 45, 60 minutes, ordered from least expensive to most expensive. +- The experience multiplier is now a cap. It starts at 1x and increases per level until reaching the cap at level 99. If you choose 5x, you will reach 2x at level 25, 3x at level 50, 4x at level 75, and 5x at level 99. +- For crafting interfaces that cover the chatbox, selecting "Make 10" will now make 30, allowing you to process your whole inventory without needing the "Make-X" option. + +Minigames: +- Mage Training Arena: Rewards have had their prices reduced to 20% of the original cost (except runes, which nobody buys here anyway) +- Pest Control: The amount of points rewarded from each boat has been increased to 10, 15, and 25 respectively, making it easier to afford the reward items. Purchasable exp has been reduced to account for the increased point gain. + + +Items: +- Crystal bow and crystal shield have been heavily modified. They no longer get weaker as they degrade, and the number of charges has increased from 2,500 to 12,000. + - The recharge cost has also changed. Rather than coins, you need 3,000 Rune Arrows to recharge the Bow, and 20 Rune Kite Shields to recharge the Shield. Purchasing a new bow or shield costs 20% more (3,000 and 24). +- Ring of Wealth + - Casting High Level Alchemy on the ring will permanently unlock the increased drop rate of rare drops. It will NOT permanently unlock the other abilities of the ring, such as increased drop rate of gems while mining. + - Coin and Tokkul drops from slain enemies will automatically be added to your inventory if wearing the ring. + + +--Skills-- + +Agility: +- A small amount of experience is gained when running. This experience starts at 0.22 exp per tick, and goes up by 0.02 for each Agility level, ending at 2.18 at level 99. The exp is affected by your experience multiplier. + + +Farming: +- Harvesting or clearing a fully grown and healthy crop will now return enough seeds to replant it. + + +Firemaking: +- Making a fire will automatically repeat until all the matching logs in your inventory are used, or you run out of space. + + +Fletching: +- Arrow shafts can now be made from all log types. Better logs will give more arrow shafts. The level requirement to turn a log into arrow shafts is 5 less than the level needed to turn it into a shortbow. +- The materials needed to make ammunition has been made easier to acquire (see mining for arrowheads, woodcutting for logs, and hunter for feathers). + + +Herblore: +- Cleaning herbs now repeats if you have more of the matching herb in your inventory. +- The amount of herb tar (used as Salamander Ammo) made from one herb has increased from 15 to 45. + - The other ingredient, Swamp Tar, can be now be purchased in bulk at the Lumbridge General Store. + +Hunter: +- Imps in a box now act as a one-time-use deposit box. They can take up to your whole inventory to the bank, but only once. +- Traps now last 10 minutes instead of 1 minute. +- Birds caught in bird snares now give 60 feathers instead of 8. + + +Magic: +- Combat spells will only consume runes 33% of the time (to bring it more in line with arrows which only break 20% of the time). +- Autocasting improvements: + - Saradomin Strike, Claws of Guthix, Flames of Zamorak can now be autocast by their respective staves. The menu will always show Claws of Guthix, but the correct spell will be cast. + - Autocasting no longer depends on your spellbook. The Ancient Staff and Zuriel's Staff will always autocast Ancient Magicks, all other staves will always autocast Standard Spells. +- Standard Spells: + - High alchemy will automatically repeat up to 30 times if you have more of the matching item in your inventory. + - Crumble Undead now does more damage as your magic level increases, so it is a viable option against undead enemies at any level. The formula is Magic Level / 10, rounded down, plus 12. +- Ancient Magicks + - Teleport spells in the Ancient Spellbook work up to level 48 wilderness (this does not include the home teleport spell). Note that you can still be teleblocked by Revenants. +- Lunar Spells: + - Monster Examine now returns all combat levels and attack/defense bonuses of targeted creatures. + - Plank Make no longer costs coins, and automatically re-casts if you have additional logs of the same type. + + +Mining and Smithing: +- Mining and Smithing levels have been rebalanced. All actions related to a metal have the same requirement. Meaning you can mine, smelt, and smith all steel items at level 30 mining/smithing. + - Mithril, Adamant, and Rune have been adjusted to require levels 50, 60, and 70 respectively. +- Rocks no longer deplete after one ore. They now have a chance to deplete, depending on the rock respawn time and player level. Runite, due to its value, will still always deplete after one ore. +- The amount of arrowheads, bolts, darts, and throwing knives you can get from 1 bar have been multiplied by 3. This should make fletching your own ammo more viable. + + +Prayer: +- The Blessed Silver Sickle (from the Nature Spirit quest) will now automatically bury bones from slain enemies when they die, if it is in your inventory. This can be toggled on and off by using the "Cast Bloom" option ("Cast Bloom" will still perform its original function of growing fungus instead of toggling the ability, if cast in an area where fungus can grow and you have sufficient prayer points). +- The Protect from Summoning prayer will now prevent aggressive NPCs from noticing you while it is active. Note that if they have already targeted you, or you attack them, then the prayer has no effect. +- Chivalry and Piety now boost Magic and Ranged by the same amount as Attack. +- Prayer point drains have been rebalanced. Mostly, anything that's not a protection prayer costs much less. + - The 5%, 10%, and 15% boosting prayers cost 1, 2, and 3 points per minute each. The attack and strength boosting ones cost half of that, since you need two of them active. + - Chivalry costs 7.5 per minute, and Piety costs 10 (matching the protection prayers). + + +Runecrafting: +- Teleport tablets to each of the altars can be crafting by bringing soft clay instead of rune essence to the altar. This teleports you to the ruins outside, you still need a talisman to get in. + - Death Talisman and Blood Talisman have been added to the drop tables of Abyssal creatures, so they now drop all the talismans (this is currently the only way to obtain the Blood Talisman). +- A Soul Altar has been placed on Crandor that requires 90 Runecrafting to use (no talisman required). Since there is no "Soul altar tablet", the unused Telekinetic Grab tablet acts as the Soul tablet. +- The Ourania altar now gives multiple runes per essence, the same as other altars. (There is no teleport tablet for the Ourania altar). + - The Orania altar has also had its rune probabilities adjusted to more closely match the original game (you are more likely to get higher level runes as your runecrafting level increases). +- Combination runes also give multiple runes per essence. If you make Mist runes at the Air altar with a 2x multiplier, you will spend 1 essence and 2 Water runes to get 2 Mist runes (you still need a Binding Necklace to get 100% success chance). + + +Slayer: +- All NPCs killed now reward some slayer exp, even when not on a slayer task. This exp stacks with the exp earned from a slayer taks. The new rates are: 33% of the original exp when not on a task, and 133% of the exp when on a task. + + +Summoning: +- Summoning points have changed. A familiar's lifespan will not decrease while you have more than zero summoning points, meaning you can maintain the same familiar indefinitely as long as you keep your points topped up. + - This also means you no longer need summoning points to summon/renew a familiar, but the timer will start instantly. The points you used to spend to summon a familiar have been added to the drain rate. The drain rate is now (summoning level required)/(familiar lifespan). Example: a Thorny Snail requires level 13 summoning, and has a lifespan of 16 minutes, so it will drain 13 points every 16 minutes. +- Making pouches now only costs 1 Spirit Shard per pouch, regardless of pouch type. +- Beast of Burden familiars will automatically pick up items dropped by enemies, if they have room. Beasts of Burden are: Thorny Snail, Spirit Kalphite, Bull Ant, Spirit Terrorbird, War Tortoise, Pack Yak. + - The Pack Yak, if it has its special move scrolls in its inventory, will automatically use those scrolls to deposit dropped items to your bank. +- Restrictions preventing Beasts of Burden from carrying untradeable items, expensive items, or rune essence have been removed. To compensate for this, the three Abyssal familiars that can only carry rune essence have had the amount they can carry increased to 18, 24, and 30. + + +Thieving: +- Pickpocketing will automatically repeat until you move away, die, or the NPC movement interrupts you. + + +Woodcutting: +- Normal trees give multiple logs like high leveled trees. \ No newline at end of file