From afe59de9e46b569d53ca2ef46b62f346f3985288 Mon Sep 17 00:00:00 2001 From: randy Date: Wed, 5 Mar 2025 09:14:19 -0700 Subject: [PATCH] Updated Satchels --- Customizations.md | 55 ++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/Customizations.md b/Customizations.md index b7da285..d8af856 100644 --- a/Customizations.md +++ b/Customizations.md @@ -1,6 +1,6 @@ This page is a comprehensive list of changes that Snowscape has made from the vanilla 2009scape server. -## Core changes: +## Core changes - Random events are disabled. - The afk logout timer has been extended to one hour. - You can trade untradeable items (you will be warned when items are meant to be untradeable). @@ -14,7 +14,7 @@ This page is a comprehensive list of changes that Snowscape has made from the va - Cast a Pack Yak Winter Storage scroll: the item will be deposited normally to the shared bank. - Only the primary account is shared. If, as a clan owner, you want a private bank, you will need to purchase the secondary account from a banker. -### Minigames: +### Minigames - Mage Training Arena: Rewards have had their prices reduced to 20% of the original cost (except runes, which nobody buys here anyway) - Pest Control: The amount of points rewarded from each boat has been increased to 10, 15, and 25 respectively, making it easier to afford the reward items. Purchasable exp has been reduced to account for the increased point gain. @@ -24,7 +24,7 @@ Areas: - The mining carts under Ice Mountain and White Wolf Mountain now properly lead to Keldagrim. -### New Items: +### New Items - A custom item called the Strange Teleorb has been added. It will allow you to save a single location, and teleport to it at will. - Teleorbs can be crafted by casting the Charge Air Orb spell on the Abyssal Rift, at the center of the Abyss. - Selecting "Inspect" on the Teleorb will give you a menu. This menu lets you: @@ -32,22 +32,22 @@ Areas: - Add more charges to the Teleorb. Each charge requires 20 Law Runes or an additional orb. - Show the current number of charges and the description of your last saved location. - Selecting "Activate" on the Teleorb will drain one charge and teleport you to your last saved location. -- Custom Satchels have been added. Each satchel type will store specific items inside of it. They can be equipped in the shield slot. +- Custom Satchels have been added. Each satchel type will store specific items inside of it, and has a unique feature related to the items it can store. They can be equipped in the shield slot. - Satchels can be crafted by casting an enchantment spell on a creature hide. See the table below for the spell and hide required. - - Selecting "Inspect" on the satchel, or "Operate" when equipped, will bring up an interface where you can depost and withdraw items. - - Selecting "Empty" will try to move all the items to your inventory. + - Selecting "Inspect" on the satchel, or "Operate" when equipped, will bring up an interface where you can deposit and withdraw items. + - Selecting "Empty" will withdraw as many items as you have space for. - Using an item on the satchel will add all of that item to the satchel. - Using a satchel on a bank booth will empty the satchel to your inventory as bank notes. | Satchel | Spell | Hide | Items | Special Features | | -------- | -------- | -------- | -------- | -------- | | Plain | Sapphire Enchant | Blue Dragonhide | Any | Can hold 6 stacks of any item, but can only be emptied by using it on a bank booth. | -| Green | Emerald Enchant | Green Dragonhide | Seeds and Herbs | Harvesting crops with the satchel equipped returns noted produce (see farming section) | -| Red | Ruby Enchant | Red Dragonhide | Summoning Charms/Scrolls, and Clue scrolls | Summoning charms and clue scrolls dropped by slain enemies will automatically be stored in the satchel. Summoning scrolls can be used from inside the satchel. | -| Gold | Diamond Enchant | Dagonnoth hide | Ores | Ore inside the satchel can be used to smelt bars at a furnace. Dagonnoth hide is obtained from the Waterbirth Island dungeon (Dagannoths only drop their hide 8% of the time). | -| Rune | Dragonstone Enchant | Suqah hide | Catalytic Runes | Runes inside the satchel can be used to cast spells (The spells will not light up but you can still cast them). Suqah hide can be obtained on Lunar Isle after starting the Lunar Diplomacy quest. | -| Black | Onyx Enchant | Black Dragonhide | Tools | Allows storing various tools such as fishing gear, hunting gear, axes, pickaxes, knives, chisels, and so on. | +| Green | Emerald Enchant | Green Dragonhide | Seeds and Herbs | Harvesting crops with the satchel equipped returns noted produce (see farming section). | +| Red | Ruby Enchant | Red Dragonhide | Summoning Charms | Eligible items dropped by slain enemies will automatically be stored in the satchel. | +| Gold | Diamond Enchant | Dagonnoth hide (Waterbirth Island, 8% drop chance) | Ores | Ore inside the satchel can be used to smelt bars at a furnace. | +| Rune | Dragonstone Enchant | Suqah hide (Lunar Isle) | Catalytic Runes | Runes inside the satchel can be used to cast spells (The icons will not light up but you can still cast them). | +| Black | Onyx Enchant | Black Dragonhide | | Not implemented at the moment (it can be crafted but won't carry anything). | -### Modified Items: +### Modified Items - Crystal bow and crystal shield have been heavily modified. They no longer get weaker as they degrade, and the number of charges has increased from 2,500 to 12,000. - The recharge cost has also changed. Rather than coins, you need 3,000 Rune Arrows to recharge the Bow, and 20 Rune Kite Shields to recharge the Shield. Purchasing a new bow or shield costs 20% more (3,600 and 24). - Ava's Attractor no longer needs to be worn to retrieve your arrows, the effect is permanent once the Animal Magnetism quest is completed. @@ -58,40 +58,41 @@ Areas: # Skills -### Agility: +### Agility - A small amount of experience is gained when running. This experience starts at 0.22 exp per tick, and goes up by 0.02 for each Agility level, ending at 2.18 at level 99. The exp is affected by your experience multiplier. -### Farming: +### Farming - Harvesting or clearing a fully grown and healthy crop will now return enough seeds to replant it. - Wearing an Amulet of Farming or Amulet of Nature when harvesting will now give you noted items, saving you from needing to manually note them with the nearby leprechaun. The other functions of those amulets are not implemented yet. + - This functionality has been extended to the Green Satchel as well (see New Items). - Leprechauns now ignore the number of empty buckets they have in stock, and will give or take as many as you request. -### Firemaking: +### Firemaking - Making a fire will automatically repeat until all the matching logs in your inventory are used, or you run out of space. -### Fishing: +### Fishing - Feathers from hunter can be used for fly fishing. -### Fletching: +### Fletching - Arrow shafts can now be made from all log types. Better logs will give more arrow shafts. The level requirement to turn a log into arrow shafts is 5 less than the level needed to turn it into a shortbow. - The materials needed to make ammunition has been made easier to acquire (see mining for arrowheads, woodcutting for logs, and hunter for feathers). -### Herblore: +### Herblore - Cleaning herbs now repeats if you have more of the matching herb in your inventory. - The amount of herb tar (used as Salamander Ammo) made from one herb has increased from 15 to 45. - The other ingredient, Swamp Tar, can be now be purchased in bulk at the Lumbridge General Store. -### Hunter: +### Hunter - Imps in a box now act as a one-time-use deposit box. They can take up to your whole inventory to the bank, but only once. - Traps now last 10 minutes instead of 1 minute. - Birds caught in bird snares now give 60 feathers instead of 8. -### Magic: +### Magic - Combat spells will only consume runes 33% of the time (to bring it more in line with arrows which only break 20% of the time). - Autocasting improvements: - Saradomin Strike, Claws of Guthix, Flames of Zamorak can now be autocast by their respective staves. The menu will always show Claws of Guthix, but the correct spell will be cast. @@ -107,14 +108,14 @@ Areas: - Plank Make no longer costs coins, and automatically re-casts if you have additional logs of the same type. -### Mining and Smithing: +### Mining and Smithing - Mining and Smithing levels have been rebalanced. All actions related to a metal have the same requirement. Meaning you can mine, smelt, and smith all steel items at level 30 mining/smithing. - Mithril, Adamant, and Rune have been adjusted to require levels 50, 60, and 70 respectively. - Rocks no longer deplete after one ore. They now have a chance to deplete, depending on the rock respawn time and player level. Runite, due to its value, will still always deplete after one ore. - The amount of arrowheads, bolts, darts, and throwing knives you can get from 1 bar have been multiplied by 3. This should make fletching your own ammo more viable. -### Prayer: +### Prayer - The Blessed Silver Sickle (from the Nature Spirit quest) will now automatically bury bones from slain enemies when they die, if it is in your inventory. This can be toggled on and off by using the "Cast Bloom" option ("Cast Bloom" will still perform its original function of growing fungus instead of toggling the ability, if cast in an area where fungus can grow and you have sufficient prayer points). - The Protect from Summoning prayer will now prevent aggressive NPCs from noticing you while it is active. Note that if they have already targeted you, or you attack them, then the prayer has no effect. - Chivalry and Piety now boost Magic and Ranged by the same amount as Attack. @@ -123,7 +124,7 @@ Areas: - Chivalry costs 7.5 per minute, and Piety costs 10 (matching the protection prayers). -### Runecrafting: +### Runecrafting - Teleport tablets to each of the altars can be crafting by bringing soft clay instead of rune essence to the altar. These teleport you to the ruins outside, you still need a talisman to get in. - Death Talisman and Blood Talisman have been added to the drop tables of Abyssal creatures, so they now drop all the talismans (this is currently the only way to obtain the Blood Talisman). - A Soul Altar has been placed on Crandor that requires 90 Runecrafting to use (no talisman required). Since there is no "Soul altar tablet", the unused Telekinetic Grab tablet acts as the Soul tablet. @@ -131,11 +132,11 @@ Areas: - ~~Combination runes also give multiple runes per essence. If you make Mist runes at the Air altar with a 2x multiplier, you will spend 1 essence and 2 Water runes to get 2 Mist runes (you still need a Binding Necklace to get 100% success chance).~~ -### Slayer: +### Slayer - All NPCs killed now reward some slayer exp, even when not on a slayer task. This exp stacks with the exp earned from a slayer taks. The new rates are: 33% of the original exp when not on a task, and 133% of the exp when on a task. -### Summoning: +### Summoning - Beast of Burden familiars will automatically pick up items dropped by enemies, if they have room. Beasts of Burden are: Thorny Snail, Spirit Kalphite, Bull Ant, Spirit Terrorbird, War Tortoise, Pack Yak. - The Pack Yak, if it has its special move scrolls in its inventory, will automatically use those scrolls to deposit dropped items to your bank. - If there are items you don't want looted, adding the name of the item to your player Ignore List will prevent familiars from picking it up. @@ -146,10 +147,10 @@ Areas: - Making pouches now only costs 1 Spirit Shard per pouch, regardless of pouch type. -### Thieving: +### Thieving - Pickpocketing will automatically repeat until you move away, your health gets too low, or the NPC movement interrupts you. - Cracking safes in the Rogue's Den under Burthorpe will automatically repeat until you move away, your health gets low, or you run out of inventory space. -### Woodcutting: +### Woodcutting - Normal trees give multiple logs like high leveled trees. \ No newline at end of file