forked from 2009Scape/Server
Rune satchel and aggro changes
parent
f1d5dc7895
commit
41c8a7d5b8
1 changed files with 6 additions and 5 deletions
|
|
@ -37,7 +37,7 @@ This page is a comprehensive list of changes that Snowscape has made from the va
|
|||
| Green | Emerald Enchant | Green Dragonhide | Seeds and Herbs | Harvesting crops with the satchel equipped returns noted produce (see farming section). |
|
||||
| Red | Ruby Enchant | Red Dragonhide | Summoning Charms and Clue Scrolls | See notes on clue scrolls below this table. |
|
||||
| Gold | Diamond Enchant | Dagonnoth hide (Waterbirth Island, 8% drop chance) | Ores, Metal Bars, and Gems | Coal inside the satchel can be used to smelt bars at a furnace. This includes the Blast Furnace. Gems inside the satchel can be used to craft Gold Jewellery. |
|
||||
| Rune | Dragonstone Enchant | Suqah hide (Lunar Isle) | Catalytic Runes | Runes inside the satchel can be used to cast spells (The icons will not light up but you can still cast them). |
|
||||
| Rune | Dragonstone Enchant | Suqah hide (Lunar Isle) | Runes | Can hold up to 6 stacks. Runes inside the satchel can be used to cast spells (The icons will not light up but you can still cast them). |
|
||||
| Black | Onyx Enchant | Black Dragonhide | | Not implemented at the moment (it can be crafted but won't carry anything). |
|
||||
- Notes on clue scrolls:
|
||||
- Clue scrolls are normally not dropped if you already own one in your bank or inventory. Scrolls in the Red Satchel will not count towards this limit. Even if you do have one in your bank or inventory, additional scrolls can still be dropped directly into the satchel if you are carrying it.
|
||||
|
|
@ -54,6 +54,8 @@ This page is a comprehensive list of changes that Snowscape has made from the va
|
|||
- Ring of Wealth
|
||||
- Casting High Level Alchemy on the ring will permanently unlock the increased drop rate of rare drops. It will NOT permanently unlock the other abilities of the ring, such as increased drop rate of gems while mining.
|
||||
- Coin and Tokkul drops from slain enemies will automatically be added to your inventory if wearing the ring.
|
||||
- Wearing the full Ghostly Robe set will hide you from NPCs, preventing aggressive NPCs from initiating combat with you (same effect as the new Protect from Summoning prayer).
|
||||
- Note that this only stops them when searching for targets. If you attack first, they spot you before you put the robes on, or they spawn in already aware of you (such as in the fight caves), then you will still be attacked.
|
||||
|
||||
|
||||
### Minigames
|
||||
|
|
@ -164,7 +166,7 @@ This page is a comprehensive list of changes that Snowscape has made from the va
|
|||
- The Blessed Silver Sickle (from the Nature Spirit quest) will now automatically bury bones from slain enemies when they die, if it is in your inventory.
|
||||
- This can be toggled on and off by using the "Cast Bloom" option ("Cast Bloom" will still perform its original function of growing fungus instead of toggling the ability, if cast in an area where fungus can grow and you have sufficient prayer points).
|
||||
- The Sickle will also grant prayer exp if an enemy drops ashes instead of bones.
|
||||
- The Protect from Summoning prayer will now prevent aggressive NPCs from noticing you while it is active. Note that if they have already targeted you, or you attack them, then the prayer has no effect.
|
||||
- Protect from Summoning will hide you from NPCs, preventing aggressive NPCs from initiating combat with you (same effect as the Ghostly Robe set, see the Modified Items section).
|
||||
- Chivalry and Piety now boost Magic and Ranged by the same amount as Attack.
|
||||
- Prayer point drains have been rebalanced. Mostly, anything that's not a protection prayer costs much less.
|
||||
- The 5%, 10%, and 15% boosting prayers cost 1, 2, and 3 points per minute each. The attack and strength boosting ones cost half of that, since you need two of them active.
|
||||
|
|
@ -224,8 +226,6 @@ A custom game mode has been added, and can be enabled when leaving tutorial isla
|
|||
|
||||
### Changes unique to this mode
|
||||
- The Strange Teleorb only requires 2 law runes per charge instead of 20.
|
||||
- The Rune Satchel is no longer limited to catalytic runes, elemental runes can be added as well.
|
||||
- Combination runes can also be stored, but will not be used when casting spells.
|
||||
|
||||
|
||||
# Bugfixes
|
||||
|
|
@ -234,4 +234,5 @@ These aren't very important unless you try to play both Snowscape and 2009Scape
|
|||
- Fixed Void Spinner summoning familiar healing itself instead the player.
|
||||
- Fixed Ibis familiar foraging cooked fish instead of raw fish.
|
||||
- Construction workbenches that require upgrading from a previous bench have been altered. Since upgrading doesn't currently work, they can now be crafted from scratch like normal benches. The resources used to craft them have been increased to compensate.
|
||||
- Locking your house is now saved when logging out.
|
||||
- Locking your house is now saved when logging out.
|
||||
- The Shadow Sword had its missing animations and sounds added.
|
||||
Loading…
Add table
Add a link
Reference in a new issue