Added clan banks and rephrased some of the summoning info.

randy 2025-02-07 15:36:15 -07:00
parent f40dc153a4
commit 0876a6fda5

@ -7,6 +7,13 @@ Core changes:
- Gravestone timers have been increased. The new times are 5, 10, 15, 30, 45, 60 minutes, ordered from least expensive to most expensive.
- The experience multiplier is now a cap. It starts at 1x and increases per level until reaching the cap at level 99. If you choose 5x, you will reach 2x at level 25, 3x at level 50, 4x at level 75, and 5x at level 99.
- For crafting interfaces that cover the chatbox, selecting "Make 10" will now make 30, allowing you to process your whole inventory without needing the "Make-X" option.
- Clan banks: You can talk to a banker to enable "Clan Banks". When enabled, all banking actions will use the primary bank of the clan owner of the clan chat you are in, if they are online. If they are offline, you will use your own bank.
- Only one player can open a bank account at a time. If an account is already open and you try to:
- Open it: nothing will happen.
- Open a deposit box: the deposit box will open but will deposit items from the inventory of the person accessing the bank instead of yourself.
- Open a deposit box via an imp-in-a-box: the interface will open on the person who is already accessing the bank, and you will lose your imp.
- Cast a Pack Yak Winter Storage scroll: the item will be deposited normally to the shared bank.
- Only the primary account is shared. If, as a clan owner, you want a private bank, you will need to purchase the secondary account from a banker.
Minigames:
- Mage Training Arena: Rewards have had their prices reduced to 20% of the original cost (except runes, which nobody buys here anyway)
@ -107,14 +114,14 @@ Slayer:
Summoning:
- Summoning points have changed. A familiar's lifespan will not decrease while you have more than zero summoning points, meaning you can maintain the same familiar indefinitely as long as you keep your points topped up.
- This also means you no longer need summoning points to summon/renew a familiar, but the timer will start instantly. The points you used to spend to summon a familiar have been added to the drain rate. The drain rate is now (summoning level required)/(familiar lifespan). Example: a Thorny Snail requires level 13 summoning, and has a lifespan of 16 minutes, so it will drain 13 points every 16 minutes.
- Exp is gained every minute a familiar is summoned. The amount is the summoning level required for that familiar, plus ten.
- Making pouches now only costs 1 Spirit Shard per pouch, regardless of pouch type.
- Beast of Burden familiars will automatically pick up items dropped by enemies, if they have room. Beasts of Burden are: Thorny Snail, Spirit Kalphite, Bull Ant, Spirit Terrorbird, War Tortoise, Pack Yak.
- The Pack Yak, if it has its special move scrolls in its inventory, will automatically use those scrolls to deposit dropped items to your bank.
- If there are items you don't want looted, adding the name of the item to your player Ignore List will prevent familiars from picking it up.
- Restrictions preventing Beasts of Burden from carrying untradeable items, expensive items, or rune essence have been removed. To compensate for this, the three Abyssal familiars that can only carry rune essence have had the amount they can carry increased to 18, 24, and 30.
- Summoning points have changed. A familiar's lifespan will not decrease while you have more than zero summoning points, meaning you can maintain the same familiar indefinitely as long as you keep your points topped up.
- This also means you can summon/renew a familiar at zero summoning points, but the timer will start instantly. The points you used to spend to summon a familiar have been added to the drain rate. The drain rate is now (summoning level required)/(familiar lifespan). Example: a Thorny Snail requires level 13 summoning, and has a lifespan of 16 minutes, so it will drain 13 points every 16 minutes.
- Exp is gained every minute a familiar is summoned. The amount is the summoning level required for that familiar, plus ten.
- Making pouches now only costs 1 Spirit Shard per pouch, regardless of pouch type.
Thieving: