Server/09HDscape-server/src/plugin/dialogue/SirTiffyCashienDialogue.java
2019-05-28 22:15:17 -08:00

89 lines
2 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the dialogue used for sir tiffy.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class SirTiffyCashienDialogue extends DialoguePlugin {
/**
* Constructs a new {@code SirTiffyCashienDialogue} {@code Object}.
*/
public SirTiffyCashienDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code SirTiffyCashienDialogue} {@code Object}.
* @param player the player.
*/
public SirTiffyCashienDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new SirTiffyCashienDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello.");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "What ho, sirrag.", "Spiffing day for a walk in the park, what?");
stage = 1;
break;
case 1:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Spiffing?");
stage = 2;
break;
case 2:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Absolutely, top-hole!", "Well, can't stay and chat all day, dontchaknow!", "Ta-ta for now!");
stage = 10;
break;
case 3:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Erm...goodbye.");
stage = 4;
break;
case 4:
end();
break;
case 10:
npc("Would you like to look at my wares?");
stage++;
break;
case 11:
player("Yes, please.");
stage++;
break;
case 12:
npc.openShop(player);
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 2290 };
}
}