Server/09HDscape-server/src/plugin/dialogue/SawmillOperator.java
2019-05-28 22:15:17 -08:00

100 lines
2.7 KiB
Java

package plugin.dialogue;
import org.crandor.game.component.Component;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Handles the SawmillOperator dialogue.
* @author Vexia
*/
@InitializablePlugin
public class SawmillOperator extends DialoguePlugin {
public SawmillOperator() {
}
public SawmillOperator(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new SawmillOperator(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Do you want me to make some planks for you? Or", "would you be interested in some other housing supplies?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendOptions("Select an Option", "Planks please!", "What kind of planks can you make?", "Can I buy some housing supplies?", "Nothing, thanks.");
stage = 1;
break;
case 1:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Planks please!");
stage = 10;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "What kind of planks can you make?");
stage = 20;
break;
case 3:
end();
npc.openShop(player);
break;
case 4:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Nothing, thanks.");
stage = 40;
break;
}
break;
case 40:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Well come back when you want some. You can't get", "good quality planks anywhere but here!");
stage = 41;
break;
case 10:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "What kind of planks do you want?");
stage = 11;
break;
case 11:
end();
player.getInterfaceManager().open(new Component(403));
break;
case 20:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I can make planks from wood, oak, teak and mahogany.", "I don't make planks from other woods as they're no", "good for making furniture.");
stage = 21;
break;
case 21:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Wood and oak are all over the place, but teak and", "mahogany can only be found in a few places like", "Karamja and Etceteria.");
stage = 22;
break;
case 22:
end();
break;
case 41:
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 4250 };
}
}