forked from 2009Scape/Server
171 lines
4.2 KiB
Java
171 lines
4.2 KiB
Java
package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* The ref dialogue.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class ReffDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code ReffDialogue} {@code Object}.
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*/
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public ReffDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code ReffDialogue} {@code Object}.
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* @param player the player.
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*/
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public ReffDialogue(final Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new ReffDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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npc("Greetings " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ".");
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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options("Tell me about the Shot Put area.", "May I claim my tokens please?", "Do you have any tips for me?", "Bye!");
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stage++;
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break;
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case 1:
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switch (buttonId) {
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case 1:
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player("Tell me about the Shot Put area.");
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stage = 10;
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break;
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case 2:
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end();
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player.getDialogueInterpreter().open("wg:claim-tokens", npc.getId());
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break;
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case 3:
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player("Do you have any tips for me?");
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stage = 30;
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break;
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case 4:
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player("Bye!");
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stage = 40;
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break;
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}
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break;
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case 10:
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npc("Of course " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ". There are two different weights of", "shot...");
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stage++;
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break;
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case 11:
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player("Shot?");
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stage++;
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break;
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case 12:
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npc("Yes Madam. Shot. The iron spheres that are propelled", "by chemical energy stored in your body.");
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stage++;
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break;
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case 13:
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player("The... what?");
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stage++;
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break;
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case 14:
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npc("Your strength " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ". The stronger you are, the", "further you can throw the shot, but there are other", "factors of course, like your technique.");
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stage++;
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break;
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case 15:
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player("What's that then?");
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stage++;
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break;
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case 16:
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npc("The style of the shot " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ".");
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stage++;
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break;
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case 17:
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player("Iron has style??");
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stage++;
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break;
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case 18:
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interpreter.sendDialogue("The Referee sighs, rolls his eyes and continues....");
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stage++;
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break;
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case 19:
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npc((player.getAppearance().isMale() ? "Sir" : "Madam") + ", the style in which you throw the shot, not the", "style of iron.");
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stage = -1;
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break;
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case -1:
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player("OH! You mean the spinny round thing or the chuck it", "straight?");
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stage = -2;
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break;
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case -2:
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npc("Crudely put " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ", but yes. Some are more difficult", "than others. Experiment and see which you prefer.");
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stage = -3;
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break;
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case -3:
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player("Thanks for the help!");
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stage = -4;
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break;
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case -4:
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npc("You are welcome " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ".");
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stage = -5;
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break;
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case -5:
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end();
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break;
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case 30:
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npc("Tips " + (player.getAppearance().isMale() ? "Sir" : "Madam") + "?");
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stage++;
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break;
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case 31:
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player("Yes, like how can I do better than everyone else.");
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stage++;
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break;
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case 32:
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npc((player.getAppearance().isMale() ? "Sir" : "Madam") + " may find that a fine powder applied to the", "hands may give one an advantage when putting the", "shot.");
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stage++;
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break;
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case 33:
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player("You mean if I grind something up and put dust on my", "hands I'll chuck the ball further?");
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stage++;
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break;
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case 34:
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npc("Yes " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ".");
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stage++;
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break;
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case 35:
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player("Thanks!");
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stage = -4;
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break;
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case 40:
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npc("Good luck " + (player.getAppearance().isMale() ? "Sir" : "Madam") + ".");
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stage++;
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break;
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case 41:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 4299, 4300 };
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}
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}
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