forked from 2009Scape/Server
79 lines
2.1 KiB
Java
79 lines
2.1 KiB
Java
package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Handles the PoisionSalsementDialogue dialogue.
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* @author 'Vexia
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*/
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@InitializablePlugin
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public class PoisionSalsementDialogue extends DialoguePlugin {
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public PoisionSalsementDialogue() {
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}
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public PoisionSalsementDialogue(Player player) {
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super(player);
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}
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@Override
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public int[] getIds() {
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return new int[] { 820 };
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I'm afraid I'm all sold out of poison at the moment.", "People know a bargain when they see it!");
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stage = 10;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello.");
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stage = 20;
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break;
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}
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break;
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case 10:
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end();
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break;
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case 20:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Howdy! Thanks for buying all that low alcohol", "beer from me! Now I have the funds to whip up a new", "batch of my patented multipurpose poision!");
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stage = 21;
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break;
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case 21:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Maybe I can take your name and add it to my mailing", "list for potential purchasers of Peter Potter's patented", "multi-purpose poison?");
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stage = 22;
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break;
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case 22:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Thanks, but no thanks.");
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stage = 23;
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break;
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case 23:
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end();
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break;
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}
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return true;
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new PoisionSalsementDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendOptions("Select an Option", "Talk about the Murder Mystery Quest", "Talk about the Fremennik Trials");
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stage = 0;
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return true;
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}
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}
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