Server/09HDscape-server/src/plugin/dialogue/LillyDialogue.java
2019-05-28 22:15:17 -08:00

105 lines
2.7 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the dialogue plugin used for the lilly npc.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class LillyDialogue extends DialoguePlugin {
/**
* Constructs a new {@code LillyDialogue} {@code Object}
*/
public LillyDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code LillyDialogue} {@code Object}.
* @param player the player.
*/
public LillyDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new LillyDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Uh..... hi... didn't see you there. Can.... I help?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Umm... do you sell potions?");
stage = 1;
break;
case 1:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Erm... yes. When I'm not drinking them.");
stage = 2;
break;
case 2:
interpreter.sendOptions("What would you like to say?", "I'd like to see what you have for sale.", "That's a pretty wall hanging.", "Bye!");
stage = 3;
break;
case 3:
if (buttonId == 1) {
interpreter.sendDialogues(player, FacialExpression.NORMAL, "I'd like to see what you have for sale.");
stage = 4;
} else if (buttonId == 2) {
interpreter.sendDialogues(player, FacialExpression.NORMAL, "That's a pretty wall hanging.");
stage = 5;
} else if (buttonId == 3) {
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Bye!");
stage = 9;
}
break;
case 4:
end();
npc.openShop(player);
break;
case 5:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Do you think so? I made it my self.");
stage = 6;
break;
case 6:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Really? Is that why there's all this cloth and dye around?");
stage = 7;
break;
case 7:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yes, it's a hobby of mine when I'm.... relaxing.");
stage = 8;
break;
case 8:
end();
break;
case 9:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Have fun and come back soon!");
stage = 8;
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 4294 };
}
}