forked from 2009Scape/Server
128 lines
3.2 KiB
Java
128 lines
3.2 KiB
Java
package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the dialogue plugin used for the gee npc.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class GeeDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code GeeDialogue} {@code Object}.
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*/
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public GeeDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code GeeDialogue} {@code Object}.
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* @param player the player.
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*/
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public GeeDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new GeeDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hello there, can I help you?");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendOptions("Select an Option", "What's up?", "Are there any quests I can do here?", "Can I buy your stick?");
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stage = 1;
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break;
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case 1:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "What's up?");
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stage = 10;
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Do you know of any quests I can do?");
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stage = 20;
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break;
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case 3:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Can I buy your stick?");
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stage = 30;
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break;
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}
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break;
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case 10:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I assume the sky is up..");
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stage = 11;
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break;
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case 11:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "You assume?");
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stage = 12;
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break;
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case 12:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yeah, unfortunately I don't seem to be able to look up.");
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stage = 13;
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break;
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case 13:
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end();
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break;
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case 20:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Nope, sorry.");
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stage = 21;
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break;
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case 21:
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end();
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break;
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case 30:
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interpreter.sendDialogues(npc, FacialExpression.ANGRY, "It's not a stick! I'll have you know it's a very powerful", "staff!");
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stage = 31;
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break;
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case 31:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Really? Show me what it can do!");
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stage = 32;
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break;
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case 32:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Um..It's a bit low on power at the moment..");
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stage = 33;
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break;
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case 33:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "It's a stick isn't it?");
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stage = 34;
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break;
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case 34:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "...Ok it's a stick.. But only while I save up for a staff.", "Zaff in Varrock square sells them in his shop.");
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stage = 35;
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break;
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case 35:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Well good luck with that.");
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stage = 36;
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break;
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case 36:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 2237 };
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}
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}
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