Server/09HDscape-server/src/plugin/dialogue/GeeDialogue.java
2019-05-28 22:15:17 -08:00

128 lines
3.2 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the dialogue plugin used for the gee npc.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class GeeDialogue extends DialoguePlugin {
/**
* Constructs a new {@code GeeDialogue} {@code Object}.
*/
public GeeDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code GeeDialogue} {@code Object}.
* @param player the player.
*/
public GeeDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new GeeDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hello there, can I help you?");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendOptions("Select an Option", "What's up?", "Are there any quests I can do here?", "Can I buy your stick?");
stage = 1;
break;
case 1:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "What's up?");
stage = 10;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Do you know of any quests I can do?");
stage = 20;
break;
case 3:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Can I buy your stick?");
stage = 30;
break;
}
break;
case 10:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I assume the sky is up..");
stage = 11;
break;
case 11:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "You assume?");
stage = 12;
break;
case 12:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yeah, unfortunately I don't seem to be able to look up.");
stage = 13;
break;
case 13:
end();
break;
case 20:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Nope, sorry.");
stage = 21;
break;
case 21:
end();
break;
case 30:
interpreter.sendDialogues(npc, FacialExpression.ANGRY, "It's not a stick! I'll have you know it's a very powerful", "staff!");
stage = 31;
break;
case 31:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Really? Show me what it can do!");
stage = 32;
break;
case 32:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Um..It's a bit low on power at the moment..");
stage = 33;
break;
case 33:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "It's a stick isn't it?");
stage = 34;
break;
case 34:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "...Ok it's a stick.. But only while I save up for a staff.", "Zaff in Varrock square sells them in his shop.");
stage = 35;
break;
case 35:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Well good luck with that.");
stage = 36;
break;
case 36:
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 2237 };
}
}