Server/09HDscape-server/src/plugin/dialogue/FaridMorrisaneDialogue.java
2019-05-28 22:15:17 -08:00

122 lines
3.5 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.content.eco.ge.GEGuidePrice;
import org.crandor.game.content.eco.ge.GEGuidePrice.GuideType;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the farid morrisane dialogue plugin.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class FaridMorrisaneDialogue extends DialoguePlugin {
/**
* Constructs a new {@code FaridMorrisaneDialogue} {@code Object}.
*/
public FaridMorrisaneDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code FaridMorrisaneDialogue} {@code Object}.
* @param player the player.
*/
public FaridMorrisaneDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new FaridMorrisaneDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello, little boy.");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I would prefer it if you didn't speak to me in such a", "manner. I'll have you know I'm an accomplished", "merchant.");
stage = 1;
break;
case 1:
interpreter.sendOptions("Select an Option", "Calm down, junior.", "Can you help me out with the prices for ores?", "I best go and speak with someone my height.");
stage = 2;
break;
case 2:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Calm down, junior.");
stage = 10;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Can you help me out with the prices for ores?");
stage = 20;
break;
case 3:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "I best go and speak with someone more my height.");
stage = 30;
break;
}
break;
case 10:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Don't tell me to calm down! And don't call me 'junior'.");
stage = 11;
break;
case 11:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I'll have you know I am Farid Morrisane, son of Ali", "Morrisane, the worlds greatest merchant!");
stage = 12;
break;
case 12:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Then why are you here and not him?");
stage = 13;
break;
case 13:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "My dad has given me the responsibility of", "expanding our business here.");
stage = 14;
break;
case 14:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "And you're up to the task?");
stage = 15;
break;
case 15:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "What a grown up boy you are! Mummy and", "daddy must be very pleased!");
stage = 16;
break;
case 16:
end();
break;
case 20:
end();
GEGuidePrice.open(player, GuideType.ORES);
break;
case 30:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Then I shall not stop you, mister. I've too", "much work to do.");
stage = 31;
break;
case 31:
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 6523 };
}
}