Server/09HDscape-server/src/plugin/dialogue/EllamariaDialogue.java
2019-05-28 22:15:17 -08:00

85 lines
2.3 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the ellamaria dialogue plugin.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class EllamariaDialogue extends DialoguePlugin {
/**
* Constructs a new {@code EllamariaDialogue} {@code Object}.
*/
public EllamariaDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code EllamariaDialogue} {@code Object}.
* @param player the player.
*/
public EllamariaDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new EllamariaDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
interpreter.sendDialogues(player, FacialExpression.NORMAL, "What's going on here? I see a lot of farming patches", "with nothing growing in them.");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No, one has just had them installed. One has had the", "most marvellous idea to bring renewed happiness to", "one's own deatest husband.");
stage = 1;
break;
case 1:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "One? I'm not sure I understand you-");
stage = 2;
break;
case 2:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Oh dear - the common classes, oh how they fill one with", "intolerable levels of exasperation, I swear to the most", "true.");
stage = 3;
break;
case 3:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Ri-ight ... if you say so, my lady. I'll be off then, if you", "don't mind.");
stage = 4;
break;
case 4:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yes, be off with you, before I call the guards.");
stage = 5;
break;
case 5:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "No problem, sorry to have bothered you.");
stage = 6;
break;
case 6:// TODO: ques.t
end();
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 2581 };
}
}