Server/09HDscape-server/src/plugin/dialogue/DelMontyDialogue.java
2019-05-28 22:15:17 -08:00

107 lines
2.8 KiB
Java

package plugin.dialogue;
import org.crandor.game.container.impl.EquipmentContainer;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.item.Item;
/**
* Represents the dialogue plugin used for the del monty npc.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class DelMontyDialogue extends DialoguePlugin {
/**
* Constructs a new {@code DelMontyDialogue} {@code Object}.
*/
public DelMontyDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code DelMontyDialogue} {@code Object}.
* @param player the player.
*/
public DelMontyDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new DelMontyDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
player("Hey kitty!");
stage = 100;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
end();
break;
case 1:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "No thanks, I'm too stressed out.", "The stocks on nokia went way down", " and I'm losing money.");
stage = 2;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Oh, well isn't it still your job to help me out?");
stage = 3;
break;
case 3:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Like I give a flying fuck about you...", "I just need my money back.");
stage = 4;
break;
case 4:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Listen here you stupid fucking cat... I need fucking", "EXP, and if you're not willing to teach me,", "I'll burn you like I did to the Jews.");
stage = 5;
break;
case 5:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Fuck off kid, I DO WHATEVER I WANT AND", "I DON'T GIVE A DAMN ABOUT YOU NOR", "ANYONE ELSE.");
stage = 6;
break;
case 6:
interpreter.sendDialogues(player, FacialExpression.NORMAL, "Have fun killing yourself when", "you realized your investment lost your life.");
stage = 7;
break;
case 7:
end();
break;
case 100:
interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hiss!");
stage = 0;
break;
}
return true;
}
/**
* Method used to check if a player has a cat speak amulet.
* @param player the player.
* @return {@code True} so.
*/
public static boolean hasCatAmulet(Player player) {
Item item = player.getEquipment().get(EquipmentContainer.SLOT_AMULET);
if (item == null)
return false;
return item.getId() == 4677 || item.getId() == 6544;
}
@Override
public int[] getIds() {
return new int[] { 5563 };
}
}