Server/09HDscape-server/src/plugin/dialogue/BobBarterDialogue.java
2019-05-28 22:15:17 -08:00

121 lines
2.7 KiB
Java

package plugin.dialogue;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.eco.ge.GEGuidePrice;
import org.crandor.game.content.eco.ge.GEGuidePrice.GuideType;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.game.node.entity.player.Player;
/**
* Represents the bob barter npc dialogue plugin.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class BobBarterDialogue extends DialoguePlugin {
/**
* Constructs a new {@code BobBarterDialogue} {@code Object}.
*/
public BobBarterDialogue() {
/**
* empty.
*/
}
/**
* Constructs a new {@code BobBarterDialogue} {@code Object}.
* @param player the player.
*/
public BobBarterDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new BobBarterDialogue(player);
}
@Override
public boolean open(Object... args) {
npc = (NPC) args[0];
player("Hi.");
stage = 0;
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 0:
npc("Hello, chum, fancy buyin' some designer", "jewellery? They've come all the way from", "Ardougne! most pukka!");
stage = 1;
break;
case 1:
player("Erm, no. I'm all set, thanks.");
stage = 2;
break;
case 2:
npc("Okay, chum. So what can I do for you? I can", "tell you the very latest herb prices.");
stage = 3;
break;
case 3:
interpreter.sendOptions("Select an Option", "Who are you?", "Can you help me out with the prices for herbs?", "Sorry, I've got to split.");
stage = 4;
break;
case 4:
switch (buttonId) {
case 1:
player("Who are you?");
stage = 10;
break;
case 2:
player("Can you help me out with the prices for herbs?");
stage = 20;
break;
case 3:
player("Sorry, I've got to split.");
stage = 30;
break;
}
break;
case 30:
end();
break;
case 10:
npc("Why, I'm Bob! Your friendly seller of goods!");
stage = 11;
break;
case 11:
player("So what do you have to sell?");
stage = 12;
break;
case 12:
npc("Oh, not much at the moment. Cuz, ya know", "Business being so well and cushie.");
stage = 13;
break;
case 13:
player("You don't really look like you're being so", "successfull.");
stage = 14;
break;
case 14:
npc("You plonka! It's all a show, innit! If I let people", "knows I'm in good business they'll want a", "share of the moolah!");
stage = 15;
break;
case 15:
end();
break;
case 20:
end();
GEGuidePrice.open(player, GuideType.HERBS);
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] { 6524 };
}
}