forked from 2009Scape/Server
The minimum damage is 10% of the max hit for each tick below scimitar speeds (rounded down). This leads to a maximum dps increase of 10% for 5 tick weapons, 22% for 6 tick, and 40% for 7 tick. Usually less though, due to the rounding. Also added the formula to the ::calcmaxhit command so players can see the minimum hit in game. |
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| .. | ||
| .mvn/wrapper | ||
| .run | ||
| data | ||
| db_exports | ||
| libs | ||
| src | ||
| worldprops | ||
| .gitignore | ||
| detekt.yml | ||
| License | ||
| mvnw | ||
| mvnw.cmd | ||
| pom.xml | ||
| tableformat.css | ||