Server/Server
randy e046f46ed2 Slower melee weapons now do a minimum damage on successful hits to compensate for the lower dps.
The minimum damage is 10% of the max hit for each tick below scimitar speeds (rounded down). This leads to a maximum dps increase of 10% for 5 tick weapons, 22% for 6 tick, and 40% for 7 tick. Usually less though, due to the rounding.
Also added the formula to the ::calcmaxhit command so players can see the minimum hit in game.
2025-08-18 08:29:34 -06:00
..
.mvn/wrapper
.run
data Ghostly Robes now also prevent NPC aggro when the full set is worn 2025-08-15 11:03:21 -06:00
db_exports
libs
src Slower melee weapons now do a minimum damage on successful hits to compensate for the lower dps. 2025-08-18 08:29:34 -06:00
worldprops Fixes related to ironman mode and exp rates 2025-03-12 08:31:22 -06:00
.gitignore Ported kill stats and rare item drop storage to sqlite from json 2025-02-12 12:17:02 +00:00
detekt.yml
License
mvnw
mvnw.cmd
pom.xml
tableformat.css