Server/Client/src/main/java/org/runite/client/Class88.java
2021-03-07 20:37:32 -06:00

140 lines
4.2 KiB
Java

package org.runite.client;
import javax.media.opengl.GL;
import java.nio.ByteBuffer;
final class Class88 {
static int[] anIntArray1223 = null;
static int[] anIntArray1224 = null;
private static ByteBuffer aByteBuffer1225;
private static ByteBuffer aByteBuffer1226;
static boolean Texture3DEnabled;
static int anInt1228 = -1;
static void method1454() {
byte[] var1;
if(aByteBuffer1226 == null) {
Class164_Sub2_Sub1 var0 = new Class164_Sub2_Sub1();
var1 = var0.method2250();
aByteBuffer1226 = ByteBuffer.allocateDirect(var1.length);
aByteBuffer1226.position(0);
aByteBuffer1226.put(var1);
aByteBuffer1226.flip();
}
if(aByteBuffer1225 == null) {
Class164_Sub1_Sub1 var2 = new Class164_Sub1_Sub1();
var1 = var2.method2243();
aByteBuffer1225 = ByteBuffer.allocateDirect(var1.length);
aByteBuffer1225.position(0);
aByteBuffer1225.put(var1);
aByteBuffer1225.flip();
}
}
static void method1455() {
GL var0;
int[] var1;
if(anInt1228 != -1) {
var0 = HDToolKit.gl;
var1 = new int[]{anInt1228};
var0.glDeleteTextures(1, var1, 0);
anInt1228 = -1;
Class31.anInt580 -= aByteBuffer1226.limit() * 2;
}
if(anIntArray1224 != null) {
var0 = HDToolKit.gl;
var0.glDeleteTextures(64, anIntArray1224, 0);
anIntArray1224 = null;
Class31.anInt580 -= aByteBuffer1226.limit() * 2;
}
if(WaterfallShader.waterfallTextureId != -1) {
var0 = HDToolKit.gl;
var1 = new int[]{WaterfallShader.waterfallTextureId};
var0.glDeleteTextures(1, var1, 0);
WaterfallShader.waterfallTextureId = -1;
Class31.anInt580 -= aByteBuffer1225.limit() * 2;
}
if(anIntArray1223 != null) {
var0 = HDToolKit.gl;
var0.glDeleteTextures(64, anIntArray1223, 0);
anIntArray1223 = null;
Class31.anInt580 -= aByteBuffer1225.limit() * 2;
}
}
static void method1456() {
Texture3DEnabled = HDToolKit.allows3DTextureMapping;
method1454();
method1458();
method1459();
}
private static void method1458() {
GL var0 = HDToolKit.gl;
if(Texture3DEnabled) {
int[] var1 = new int[1];
var0.glGenTextures(1, var1, 0);
var0.glBindTexture('\u806f', var1[0]);
aByteBuffer1226.position(0);
var0.glTexImage3D('\u806f', 0, 6410, 64, 64, 64, 0, 6410, 5121, aByteBuffer1226);
var0.glTexParameteri('\u806f', 10241, 9729);
var0.glTexParameteri('\u806f', 10240, 9729);
anInt1228 = var1[0];
} else {
anIntArray1224 = new int[64];
var0.glGenTextures(64, anIntArray1224, 0);
for(int var2 = 0; var2 < 64; ++var2) {
HDToolKit.bindTexture2D(anIntArray1224[var2]);
aByteBuffer1226.position(var2 * 64 * 64 * 2);
var0.glTexImage2D(3553, 0, 6410, 64, 64, 0, 6410, 5121, aByteBuffer1226);
var0.glTexParameteri(3553, 10241, 9729);
var0.glTexParameteri(3553, 10240, 9729);
}
}
Class31.anInt580 += aByteBuffer1226.limit() * 2;
}
private static void method1459() {
GL var0 = HDToolKit.gl;
if(Texture3DEnabled) {
int[] var1 = new int[1];
var0.glGenTextures(1, var1, 0);
var0.glBindTexture('\u806f', var1[0]);
aByteBuffer1225.position(0);
var0.glTexImage3D('\u806f', 0, 6410, 64, 64, 64, 0, 6410, 5121, aByteBuffer1225);
var0.glTexParameteri('\u806f', 10241, 9729);
var0.glTexParameteri('\u806f', 10240, 9729);
WaterfallShader.waterfallTextureId = var1[0];
} else {
anIntArray1223 = new int[64];
var0.glGenTextures(64, anIntArray1223, 0);
for(int var2 = 0; var2 < 64; ++var2) {
HDToolKit.bindTexture2D(anIntArray1223[var2]);
aByteBuffer1225.position(var2 * 64 * 64 * 2);
var0.glTexImage2D(3553, 0, 6410, 64, 64, 0, 6410, 5121, aByteBuffer1225);
var0.glTexParameteri(3553, 10241, 9729);
var0.glTexParameteri(3553, 10240, 9729);
}
}
Class31.anInt580 += aByteBuffer1225.limit() * 2;
}
}