Server/Server/src/plugin/npc/other/DarkWizardNPC.java
Ceikry 5097ff46fb Refactored a lot of things
Signed-off-by: Ceikry <ironceikry@gmail.com>
2020-03-20 09:36:05 -05:00

109 lines
2.5 KiB
Java

package plugin.npc.other;
import org.crandor.game.node.entity.Entity;
import org.crandor.game.node.entity.combat.BattleState;
import org.crandor.game.node.entity.combat.CombatSpell;
import org.crandor.game.node.entity.combat.CombatStyle;
import org.crandor.game.node.entity.npc.AbstractNPC;
import org.crandor.game.node.entity.player.link.SpellBookManager.SpellBook;
import org.crandor.game.world.map.Location;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.tools.RandomFunction;
/**
* Represents the abstract representation of a dark wizard.
* @author 'Vexia
* @version 1.0
*/
@InitializablePlugin
public final class DarkWizardNPC extends AbstractNPC {
/**
* Represents the NPC ids of NPCs using this plugin.
*/
private static final int[] ID = { 172, 174 };
/**
* Represents the spells to set.
*/
private static final int[][] SPELLS = new int[][] { { 6, 7 }, { 4, 2 } };
/**
* Constructs a new {@code DarkWizardNPC} {@code Object}.
*/
public DarkWizardNPC() {
super(0, null);
setAggressive(true);
}
/**
* Constructs a new {@code DarkWizardNPC} {@code Object}.
* @param id The NPC id.
* @param location The location.
*/
private DarkWizardNPC(int id, Location location) {
super(id, location);
}
@Override
public AbstractNPC construct(int id, Location location, Object... objects) {
return new DarkWizardNPC(id, location);
}
@Override
public void init() {
super.init();
getProperties().getCombatPulse().setStyle(CombatStyle.MAGIC);
setDefault();
}
@Override
public void onImpact(final Entity entity, BattleState state) {
super.onImpact(entity, state);
if (getAttribute("switched", false)) {
removeAttribute("switched");
setDefault();
return;
}
if (RandomFunction.random(6) > 4) {
setSpells(getSpells());
setAttribute("switched", true);
}
}
/**
* Sets the default spell.
*/
private void setDefault() {
getProperties().setAutocastSpell((CombatSpell) SpellBook.MODERN.getSpell(getId() == 172 ? 6 : 4));
}
/**
* Sets random spells.
* @param ids the ids.
*/
private void setSpells(int[] ids) {
getProperties().setAutocastSpell((CombatSpell) SpellBook.MODERN.getSpell(ids[RandomFunction.random(ids.length)]));
}
/**
* Gets the spells.
* @return the spells.
*/
private int[] getSpells() {
int index = 0;
for (int i = 0; i < ID.length; i++) {
if (ID[i] == getId()) {
index = i;
break;
}
}
return SPELLS[index];
}
@Override
public int[] getIds() {
return ID;
}
}