forked from 2009Scape/Server
127 lines
4.6 KiB
Java
127 lines
4.6 KiB
Java
package plugin.quest.learningtheropes;
|
|
|
|
import org.crandor.game.container.impl.EquipmentContainer;
|
|
import org.crandor.game.content.dialogue.DialoguePlugin;
|
|
import org.crandor.game.content.dialogue.FacialExpression;
|
|
import org.crandor.game.content.global.tutorial.TutorialSession;
|
|
import org.crandor.game.content.global.tutorial.TutorialStage;
|
|
import org.crandor.game.node.entity.player.Player;
|
|
import org.crandor.game.node.item.Item;
|
|
import org.crandor.plugin.InitializablePlugin;
|
|
|
|
/**
|
|
* @author Ethan Kyle Millard <skype:pumpklins>
|
|
* @since Mon, October 08, 2018 @ 4:19 PM
|
|
*/
|
|
@InitializablePlugin
|
|
public class SirVantDialogue extends DialoguePlugin {
|
|
|
|
|
|
/**
|
|
* Default Constructor
|
|
*/
|
|
public SirVantDialogue() {
|
|
/**
|
|
* Leave this empty
|
|
*/
|
|
}
|
|
|
|
public SirVantDialogue(Player player) {
|
|
super(player);
|
|
}
|
|
|
|
@Override
|
|
public DialoguePlugin newInstance(Player player) {
|
|
return new SirVantDialogue(player);
|
|
}
|
|
|
|
@Override
|
|
public boolean open(Object... args) {
|
|
int tut_stage = TutorialSession.getExtension(player).getStage();
|
|
System.out.println("tut_stage = " + tut_stage);
|
|
switch (tut_stage) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 72:
|
|
npc(FacialExpression.HAPPY, "My Word! You scared me there, friend. I have no idea", "where you came from, but you have fantastic timing.", "You see, I have come across a dragon.");
|
|
setStage(1);
|
|
break;
|
|
case 3:
|
|
player.getEquipment().replace(new Item(9703), EquipmentContainer.SLOT_WEAPON);
|
|
player.getEquipment().replace(new Item(9704), EquipmentContainer.SLOT_SHIELD);
|
|
npc("I think we have found a job for you, whoever you are.", "Here, take this sword and shield.");
|
|
setStage(10);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean handle(int interfaceId, int buttonId) {
|
|
switch (stage) {
|
|
case 1:
|
|
player("A dragon?");
|
|
next();
|
|
break;
|
|
case 2:
|
|
npc("Oh yes. It's not usually a problem. After all, I am a", "White Knight! I just haven't really had time to prepare:", "food, runes, legions of other White Knights - those sorts", "of things.");
|
|
next();
|
|
break;
|
|
case 3:
|
|
player ("You didn't prepare for facing a dragon?");
|
|
next();
|
|
break;
|
|
case 4:
|
|
npc ("It's not as of I woke with a dragon-slaying urge! I", "was on my way through Lumbridge when it started", "attacking. It's a rather larger, three-headed variant. Very", "rare.");
|
|
next();
|
|
break;
|
|
case 5:
|
|
player ("So, what can I do?");
|
|
next();
|
|
break;
|
|
case 6:
|
|
npc ("You can keep back - it's returning!");
|
|
next();
|
|
break;
|
|
case 7:
|
|
end();
|
|
TutorialStage.load(player, 2, false);
|
|
break;
|
|
case 10:
|
|
npc("I think the value of this property has slumped a little.");
|
|
next();
|
|
break;
|
|
case 11:
|
|
player(FacialExpression.ASKING, "A little? It's got a huge dragon on it!");
|
|
next();
|
|
break;
|
|
case 12:
|
|
npc(FacialExpression.HAPPY, "I'm sure the owners has no idea when they bought it.", "It would take and interesting individual to deliberately","build a cellar in a dragon's den.");
|
|
next();
|
|
break;
|
|
case 13:
|
|
npc("I believe this dragon has been asleep for a while - at", "least as long as it has taken Lumbridge, the town above","us, to be established. Something must have roused the","dragon - a large noise, tail cramp, the smell of damsels.");
|
|
next();
|
|
break;
|
|
case 14:
|
|
npc("Don't worry, the goblin is stunned, so it can't hurt you", "at the moment. You should know something about","basic combat before tackling it.");
|
|
next();
|
|
break;
|
|
case 15:
|
|
npc("Now, I have to keep watch for the dragon.");
|
|
next();
|
|
break;
|
|
case 16:
|
|
end();
|
|
TutorialStage.load(player, 4, false);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int[] getIds() {
|
|
return new int[] {7938};
|
|
}
|
|
}
|