Server/09HDscape-server/src/plugin/quest/learningtheropes/SirVantDialogue.java
2019-06-08 12:25:16 -08:00

127 lines
4.6 KiB
Java

package plugin.quest.learningtheropes;
import org.crandor.game.container.impl.EquipmentContainer;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.content.global.tutorial.TutorialSession;
import org.crandor.game.content.global.tutorial.TutorialStage;
import org.crandor.game.node.entity.player.Player;
import org.crandor.game.node.item.Item;
import org.crandor.plugin.InitializablePlugin;
/**
* @author Ethan Kyle Millard <skype:pumpklins>
* @since Mon, October 08, 2018 @ 4:19 PM
*/
@InitializablePlugin
public class SirVantDialogue extends DialoguePlugin {
/**
* Default Constructor
*/
public SirVantDialogue() {
/**
* Leave this empty
*/
}
public SirVantDialogue(Player player) {
super(player);
}
@Override
public DialoguePlugin newInstance(Player player) {
return new SirVantDialogue(player);
}
@Override
public boolean open(Object... args) {
int tut_stage = TutorialSession.getExtension(player).getStage();
System.out.println("tut_stage = " + tut_stage);
switch (tut_stage) {
case 0:
case 1:
case 2:
case 72:
npc(FacialExpression.HAPPY, "My Word! You scared me there, friend. I have no idea", "where you came from, but you have fantastic timing.", "You see, I have come across a dragon.");
setStage(1);
break;
case 3:
player.getEquipment().replace(new Item(9703), EquipmentContainer.SLOT_WEAPON);
player.getEquipment().replace(new Item(9704), EquipmentContainer.SLOT_SHIELD);
npc("I think we have found a job for you, whoever you are.", "Here, take this sword and shield.");
setStage(10);
break;
}
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId) {
switch (stage) {
case 1:
player("A dragon?");
next();
break;
case 2:
npc("Oh yes. It's not usually a problem. After all, I am a", "White Knight! I just haven't really had time to prepare:", "food, runes, legions of other White Knights - those sorts", "of things.");
next();
break;
case 3:
player ("You didn't prepare for facing a dragon?");
next();
break;
case 4:
npc ("It's not as of I woke with a dragon-slaying urge! I", "was on my way through Lumbridge when it started", "attacking. It's a rather larger, three-headed variant. Very", "rare.");
next();
break;
case 5:
player ("So, what can I do?");
next();
break;
case 6:
npc ("You can keep back - it's returning!");
next();
break;
case 7:
end();
TutorialStage.load(player, 2, false);
break;
case 10:
npc("I think the value of this property has slumped a little.");
next();
break;
case 11:
player(FacialExpression.ASKING, "A little? It's got a huge dragon on it!");
next();
break;
case 12:
npc(FacialExpression.HAPPY, "I'm sure the owners has no idea when they bought it.", "It would take and interesting individual to deliberately","build a cellar in a dragon's den.");
next();
break;
case 13:
npc("I believe this dragon has been asleep for a while - at", "least as long as it has taken Lumbridge, the town above","us, to be established. Something must have roused the","dragon - a large noise, tail cramp, the smell of damsels.");
next();
break;
case 14:
npc("Don't worry, the goblin is stunned, so it can't hurt you", "at the moment. You should know something about","basic combat before tackling it.");
next();
break;
case 15:
npc("Now, I have to keep watch for the dragon.");
next();
break;
case 16:
end();
TutorialStage.load(player, 4, false);
break;
}
return true;
}
@Override
public int[] getIds() {
return new int[] {7938};
}
}