forked from 2009Scape/Server
69 lines
1.5 KiB
Java
69 lines
1.5 KiB
Java
package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the dialogue plugin used for drokar.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class DrokarDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code DrokarDialogue} {@code Object}.
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*/
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public DrokarDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code DrokarDialogue} {@code Object}.
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* @param player the player.
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*/
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public DrokarDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new DrokarDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hello, how are you?");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Packages, packages and more!");
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stage = 1;
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break;
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case 1:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Ugh.. Okay, have a good day.");
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stage = 2;
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break;
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case 2:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 7729 };
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}
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}
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