package plugin.dialogue; import org.crandor.game.content.dialogue.DialoguePlugin; import org.crandor.game.content.dialogue.FacialExpression; import org.crandor.game.node.entity.npc.NPC; import org.crandor.plugin.InitializablePlugin; import org.crandor.game.node.entity.player.Player; /** * Handles the OcaDialogue dialogue. * @author 'Vexia */ @InitializablePlugin public class OcaDialogue extends DialoguePlugin { public OcaDialogue() { } public OcaDialogue(Player player) { super(player); } @Override public DialoguePlugin newInstance(Player player) { return new OcaDialogue(player); } @Override public boolean open(Object... args) { npc = (NPC) args[0]; interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hi!"); stage = 0; return true; } @Override public boolean handle(int interfaceId, int buttonId) { switch (stage) { case 0: interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Hello stranger."); stage = 1; break; case 1: end(); break; } return true; } @Override public int[] getIds() { return new int[] { 1085 }; } }