package plugin.dialogue; import org.crandor.game.content.dialogue.DialoguePlugin; import org.crandor.game.node.entity.npc.NPC; import org.crandor.plugin.InitializablePlugin; import org.crandor.game.node.entity.player.Player; /** * Represents the gunthor brave dialogue. * @author 'Vexia * @version 1.0 */ @InitializablePlugin public final class GunthorBraveDialogue extends DialoguePlugin { /** * Constructs a new {@code GunthorBraveDialogue} {@code Object}. */ public GunthorBraveDialogue() { /** * empty. */ } /** * Constructs a new {@code GunthorBraveDialogue} {@code Object}. * @param player the player. */ public GunthorBraveDialogue(final Player player) { super(player); } @Override public DialoguePlugin newInstance(Player player) { return new GunthorBraveDialogue(player); } @Override public boolean open(Object... args) { npc = (NPC) args[0]; npc("You look funny."); return true; } @Override public boolean handle(int interfaceId, int buttonId) { npc.getProperties().getCombatPulse().attack(player); end(); return true; } @Override public int[] getIds() { return new int[] { 199 }; } }