package plugin.dialogue; import org.crandor.game.content.dialogue.DialoguePlugin; import org.crandor.game.content.dialogue.FacialExpression; import org.crandor.game.node.entity.npc.NPC; import org.crandor.plugin.InitializablePlugin; import org.crandor.game.node.entity.player.Player; /** * Rerpesents the dialogue plugin used for the celburg npc. * @author 'Vexia * @version 1.0 */ @InitializablePlugin public final class CeolburgDialogue extends DialoguePlugin { /** * Constructs a new {@code CeolburgDialogue} {@code Object}. */ public CeolburgDialogue() { /** * empty. */ } /** * Constructs a new {@code CeolburgDialogue} {@code Object}. * @param player the player. */ public CeolburgDialogue(Player player) { super(player); } @Override public DialoguePlugin newInstance(Player player) { return new CeolburgDialogue(player); } @Override public boolean open(Object... args) { npc = (NPC) args[0]; interpreter.sendDialogues(player, FacialExpression.NORMAL, "Hi!"); stage = 0; return true; } @Override public boolean handle(int interfaceId, int buttonId) { switch (stage) { case 0: interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Trolls!"); stage = 1; break; case 1: end(); break; } return true; } @Override public int[] getIds() { return new int[] { 1089 }; } }