Added the ticket merchant to go along with the archery minigame, from this shop you can purchase the same items that were purchasable in 2009. You can only buy items from this shop with archery tickets, which are the reward from the archery minigame.
Created the archery minigame, fully complete and ready to go! Tickets still don't serve a purpose but they soon may after implementing the ticket reward store.
Thanks for the suggestion Snicker.
* Cleaned up some of the dialogue options
Changed some dialogue expressions
Minor spelling or grammar changes
Added a missing dialogue or two
* Found some more missing Chat Head IDs
Refactored a few current Chat Head IDs (hence the many changes to other characters).
* Added some missing dialogues after completing Cook's Assistant
* Refactored the file from GrillieGroatsDialogue to GillieGroatsDialogue
Added some facialexpressions to Gillie
Removed some redundant code
* Found some more missing Chat Head IDs
Refactored a few current Chat Head IDs (hence the many changes to other characters).
Very minor spelling fixes in the file
* Refactored file from GrilieGroatsDialogue to GillieGroatsDialogue
* Removed Void Knight Spawn in Edgeville
Added Remaining Bankers and GrandExchangeClerks to the Grand Exchange
* Adjustments to the previous dialogue additions
* Refactored Some Chat Heads
Removed some Duplicate Chat Head animations in the enum
Sorted each Chat Head ID numerically
Split the Chat Heads up depending on npc type.
* Researcher that I wanted to move to the Exam Centre has returned from the void (I added an extra 4 to the end of the X coordinate)
Replaced an accidental decimal on a Lumbridge Training dummy spawn. Should no longer give the server ArrayIndexOutOfBoundExceptions.
* Changed the Account Register submission to determine what the currentClan value should be for new players based on the Management Server name (it was previously hardcoded as "2009Scape"
Renamed the Server's account to '2009Scape' within the members table of the global.sql database
The automatic clan chat join can be toggled on or off on the Management Server's ServerConstants.java file
Added some text in the TutorialCompletionDialogue.java file to simulate joining the clan once the player has reached the mainland.
Added some comments along with my changes to properly denote what is happening.
Added spawns for Melee Dummy and Magic Dummy in the Lumbridge Combat Hall in the server.sql database.