More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent c1efb2a344
commit ff62177237
129 changed files with 5036 additions and 5147 deletions

View file

@ -11,7 +11,7 @@ final class TextureOperation6 extends TextureOperation {
private int anInt3046 = 4096;
final void method157(int var1, DataBuffer var2, boolean var3) {
final void decode(int var1, DataBuffer var2) {
try {
if(0 == var1) {
this.anInt3043 = var2.readUnsignedShort();
@ -24,7 +24,7 @@ final class TextureOperation6 extends TextureOperation {
//aClass94_3042 = (RSString)null;
} catch (RuntimeException var5) {
throw ClientErrorException.clientError(var5, "aj.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + var3 + ')');
throw ClientErrorException.clientError(var5, "aj.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + true + ')');
}
}
@ -218,7 +218,7 @@ final class TextureOperation6 extends TextureOperation {
try {
int[] var3 = this.aClass114_2382.method1709(var1);
if(this.aClass114_2382.aBoolean1580) {
int[] var5 = this.method152(0, var1, 32755);
int[] var5 = this.method152(0, var1);
for(int var6 = 0; var6 < Class113.anInt1559; ++var6) {
int var7 = var5[var6];