More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent c1efb2a344
commit ff62177237
129 changed files with 5036 additions and 5147 deletions

View file

@ -16,19 +16,15 @@ final class TextureOperation38 extends TextureOperation {
static short[] aShortArray3455;
static int[] anIntArray3456 = new int[4096];
final void method158(int var1) {
final void postDecode() {
try {
Class8.method844((byte)-9);
if(var1 != 16251) {
this.anInt3454 = 107;
}
} catch (RuntimeException var3) {
throw ClientErrorException.clientError(var3, "vc.P(" + var1 + ')');
throw ClientErrorException.clientError(var3, "vc.P(" + ')');
}
}
final void method157(int var1, DataBuffer var2, boolean var3) {
final void decode(int var1, DataBuffer var2) {
try {
if(var1 == 0) {
this.anInt3454 = var2.readUnsignedByte();
@ -43,7 +39,7 @@ final class TextureOperation38 extends TextureOperation {
}
} catch (RuntimeException var5) {
throw ClientErrorException.clientError(var5, "vc.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + var3 + ')');
throw ClientErrorException.clientError(var5, "vc.A(" + var1 + ',' + (var2 != null?"{...}":"null") + ',' + true + ')');
}
}