More texture stuff

Separated out Player + NPC rendering
This commit is contained in:
Woah 2021-03-24 18:58:34 -04:00
parent c1efb2a344
commit ff62177237
129 changed files with 5036 additions and 5147 deletions

View file

@ -8,10 +8,10 @@ import javax.media.opengl.GL;
final class Class31 {
private static final Class61 aClass61_581 = new Class61();
private static final Class61 aClass61_586 = new Class61();
private static final Class61 aClass61_587 = new Class61();
private static final Class61 aClass61_588 = new Class61();
private static final LinkedList A_LINKED_LIST___581 = new LinkedList();
private static final LinkedList A_LINKED_LIST___586 = new LinkedList();
private static final LinkedList A_LINKED_LIST___587 = new LinkedList();
private static final LinkedList A_LINKED_LIST___588 = new LinkedList();
private static final int[] anIntArray589 = new int[1000];
static int anInt580 = 0;
static int anInt582 = 0;
@ -23,7 +23,7 @@ final class Class31 {
if (var2 == anInt582) {
LinkableInt var3 = new LinkableInt(var1);
var3.linkableKey = var0;
aClass61_587.method1215(var3);
A_LINKED_LIST___587.method1215(var3);
}
}
@ -31,16 +31,16 @@ final class Class31 {
if (var1 == anInt582) {
LinkableInt var2 = new LinkableInt();
var2.linkableKey = var0;
aClass61_588.method1215(var2);
A_LINKED_LIST___588.method1215(var2);
}
}
static synchronized void method988() {
++anInt582;
aClass61_581.method1211(-110);
aClass61_586.method1211(-88);
aClass61_587.method1211(-123);
aClass61_588.method1211(-115);
A_LINKED_LIST___581.method1211(-110);
A_LINKED_LIST___586.method1211(-88);
A_LINKED_LIST___587.method1211(-123);
A_LINKED_LIST___588.method1211(-115);
anInt585 = 0;
memory2D = 0;
anInt580 = 0;
@ -50,7 +50,7 @@ final class Class31 {
if (var2 == anInt582) {
LinkableInt var3 = new LinkableInt(var1);
var3.linkableKey = var0;
aClass61_581.method1215(var3);
A_LINKED_LIST___581.method1215(var3);
}
}
@ -59,7 +59,7 @@ final class Class31 {
int var1 = 0;
while (true) {
LinkableInt var2 = (LinkableInt) aClass61_581.method1220();
LinkableInt var2 = (LinkableInt) A_LINKED_LIST___581.method1220();
if (var2 == null) {
if (var1 > 0) {
var0.glDeleteBuffersARB(var1, anIntArray589, 0);
@ -67,17 +67,17 @@ final class Class31 {
}
while (true) {
var2 = (LinkableInt) aClass61_586.method1220();
var2 = (LinkableInt) A_LINKED_LIST___586.method1220();
if (var2 == null) {
while (true) {
var2 = (LinkableInt) aClass61_587.method1220();
var2 = (LinkableInt) A_LINKED_LIST___587.method1220();
if (var2 == null) {
if (var1 > 0) {
var0.glDeleteTextures(var1, anIntArray589, 0);
}
while (true) {
var2 = (LinkableInt) aClass61_588.method1220();
var2 = (LinkableInt) A_LINKED_LIST___588.method1220();
if (var2 == null) {
if (anInt585 + memory2D + anInt580 > 100663296 && TimeUtils.time() > aLong583 + 60000L) {
System.gc();
@ -123,7 +123,7 @@ final class Class31 {
if (var2 == anInt582) {
LinkableInt var3 = new LinkableInt(var1);
var3.linkableKey = var0;
aClass61_586.method1215(var3);
A_LINKED_LIST___586.method1215(var3);
}
}