Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 499abd7009
commit fd92043a0e
227 changed files with 5048 additions and 5118 deletions

View file

@ -111,7 +111,7 @@ final class WaterfallShader implements ShaderInterface {
var2.glLoadIdentity();
var2.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
var2.glRotatef((float)Class140_Sub7.anInt2938 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
var2.glRotatef(360.0F * (float)Class3_Sub13_Sub8.anInt3103 / 2048.0F, 0.0F, 1.0F, 0.0F);
var2.glRotatef(360.0F * (float) TextureOperation9.anInt3103 / 2048.0F, 0.0F, 1.0F, 0.0F);
var2.glTranslatef((float)(-Unsorted.anInt144), (float)(-Unsorted.anInt3695), (float)(-LinkableRSString.anInt2587));
var2.glTexGenfv(8192, 9474, this.aFloatArray2174, 0);
this.aFloatArray2174[3] = var3 * (float)HDToolKit.anInt1791;
@ -223,7 +223,7 @@ final class WaterfallShader implements ShaderInterface {
}
for(int var6 = var3; var6 <= var1; ++var6) {
Class3_Sub13_Sub23_Sub1.method282(Class38.anIntArrayArray663[var6], var4, 121, var2, var5);
TextureOperation18.method282(Class38.anIntArrayArray663[var6], var4, 121, var2, var5);
}
} catch (RuntimeException var7) {