forked from 2009Scape/Server
Adventurer.kt
- Adjustments to some rates to make them use POI's more and Immerse more frequently.
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1 changed files with 2 additions and 2 deletions
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@ -935,7 +935,7 @@ class Adventurer(val style: CombatStyle): Script() {
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return
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}
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if (RandomFunction.random(1000) <= 55) {
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if (RandomFunction.random(1000) <= 65) {
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if (city != ge && city != ge2) {
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immerse()
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return
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@ -944,7 +944,7 @@ class Adventurer(val style: CombatStyle): Script() {
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}
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}
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if (RandomFunction.random(20000) <= 10 && !poi) {
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if (RandomFunction.random(20000) <= 50 && !poi) {
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poiloc = getRandomPoi()
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city = teak1
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poi = true
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