forked from 2009Scape/Server
Added Sphinx dialogue
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1 changed files with 109 additions and 0 deletions
109
Server/src/plugin/interaction/city/sophanem/SphinxDialogue.java
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109
Server/src/plugin/interaction/city/sophanem/SphinxDialogue.java
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package plugin.interaction.city.sophanem;
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import org.crandor.cache.def.impl.NPCDefinition;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.plugin.InitializablePlugin;
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@InitializablePlugin
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public final class SphinxDialogue extends DialoguePlugin {
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public SphinxDialogue() {
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/**
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* Empty
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*/
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}
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public SphinxDialogue(Player player){super(player);}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new SphinxDialogue(player);
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}
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@Override
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public boolean open(Object... args){
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npc = (NPC) args[0];
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if(player.getFamiliarManager().hasPet() && player.getFamiliarManager().getFamiliar().getId() >= 761 && player.getFamiliarManager().getFamiliar().getId() < 767){
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player("Good day.");
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stage = 50;
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} else {
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player("Good day.");
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stage = 0;
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}
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId){
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switch(stage){
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case 0:
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npc("You have the feel of a cat person","about you. Do you look after one?");
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stage = 1;
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break;
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case 1:
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interpreter.sendOptions("Select one.","Yes, but I don't bring it to harsh places like this.","No, you are mistaken.","Yes, but I have left mine in the bank.");
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stage = 2;
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break;
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case 2:
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switch(buttonId){
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case 1:
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player("Yes, but I don't bring it to harsh places like this.");
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stage = 3;
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break;
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case 2:
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player("No, you are mistaken.");
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stage = 5;
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break;
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case 3:
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player("Yes, but I have left mine in the bank.");
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stage = 7;
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break;
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}
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break;
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case 3:
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npc(FacialExpression.SAD,"A pity, they can be of great help in","some adventures. I would like to talk to","your cat. Would you bring it to me?");
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stage = 4;
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break;
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case 4:
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player("I might, but I have a few things to sort out first.");
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stage = 10;
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break;
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case 5:
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npc(FacialExpression.SUSPICIOUS,"Really? I'm generally quite good at knowing","these things.");
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stage = 10;
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break;
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case 7:
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npc(FacialExpression.AFRAID,"What? That's no place for a cat!");
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stage = 10;
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break;
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case 10:
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end();
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break;
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case 50:
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npc(FacialExpression.ANNOYED,"*ignores you*");
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stage = 51;
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break;
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case 51:
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npc("Ah, how interesting... a cat. Come here to","me, kitty.");
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stage = 52;
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break;
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case 52:
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player.getFamiliarManager().getFamiliar().sendChat("Meow");
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stage = 53;
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case 53:
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player.getDialogueInterpreter().sendDialogue("The Sphinx and the cat have a chat.");
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stage = 54;
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break;
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case 54:
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//TODO : Add dialogue for quest-related bits after the quests are added, ends here for now.
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 1990 };
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}
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}
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