diff --git a/Server/src/main/content/region/morytania/phas/handlers/PhasmatysZone.java b/Server/src/main/content/region/morytania/phas/handlers/PhasmatysZone.java index 70131a4ba..3cf16842e 100644 --- a/Server/src/main/content/region/morytania/phas/handlers/PhasmatysZone.java +++ b/Server/src/main/content/region/morytania/phas/handlers/PhasmatysZone.java @@ -187,11 +187,14 @@ public final class PhasmatysZone extends MapZone implements Plugin { */ private void handleEnergyBarrier(Player player, Scenery object) { boolean force = object.getLocation().equals(3659, 3508, 0) && player.getLocation().getY() < 3508 || object.getLocation().equals(3652, 3485, 0) && player.getLocation().getX() > 3652; - if (!force && !player.getInventory().contains(4278, 2)) { + //Snowscape modification: allow paying from bank or inventory. Also notify player if they don't have enough, since the dialogue doesn't seem to trigger + if (!force && !(player.getInventory().contains(4278, 2) || player.getBank().contains(4278, 2))) { + player.sendMessage("You need 2 ecto-tokens in your inventory or bank to pay the entry fee."); player.getDialogueInterpreter().open(1706); return; } - if (force || player.getInventory().remove(new Item(4278, 2))) { + if (force || player.getInventory().remove(new Item(4278, 2)) || player.getBank().remove(new Item(4278, 2))) { + if (!force) player.sendMessage("You pay the ghost guard 2 ecto-tokens to enter the barrier."); final Direction direction = Direction.getLogicalDirection(player.getLocation(), object.getLocation()); Location end = player.getLocation().transform(direction, 2); if (player.getLocation().getY() >= 3508) {