Increased the Herb:Tar ratio from 1:15 to 1:45

Salamanders burn through ammo, and herbs are a lot of work to come by. This increases how much ammo you get per herb by 3x.
This commit is contained in:
randy 2024-11-10 21:17:30 -07:00
parent da071b795d
commit df3fc6c973

View file

@ -25,7 +25,7 @@ public final class HerbTarPulse extends SkillPulse<Item> {
/**
* Represents the swamp tar item.
*/
private static final Item SWAMP_TAR = new Item(1939, 15);
private static final Item SWAMP_TAR = new Item(1939, 45);
/**
* Represents the tar to make.
@ -65,7 +65,7 @@ public final class HerbTarPulse extends SkillPulse<Item> {
return false;
}
if (!player.getInventory().containsItem(SWAMP_TAR)) {
player.getPacketDispatch().sendMessage("You need at least 15 swamp tar in order to do this.");
player.getPacketDispatch().sendMessage("You need at least 45 swamp tar in order to do this.");
return false;
}
return true;
@ -83,7 +83,7 @@ public final class HerbTarPulse extends SkillPulse<Item> {
return false;
}
if (player.getInventory().containsItem(SWAMP_TAR) && player.getInventory().containsItem(tar.getIngredient()) && player.getInventory().remove(SWAMP_TAR) && player.getInventory().remove(tar.getIngredient())) {
final Item item = new Item(tar.getTar().getId(), 15);
final Item item = new Item(tar.getTar().getId(), 45);
player.getInventory().add(item);
player.getSkills().addExperience(Skills.HERBLORE, tar.getExperience(), true);
player.getPacketDispatch().sendMessage("You add the " + tar.getIngredient().getName().toLowerCase().replace("clean", "").trim() + " to the swamp tar.");