From da071b795d19f83f8cf296c0cf2b2d0d897ed08e Mon Sep 17 00:00:00 2001 From: randy Date: Sun, 10 Nov 2024 20:55:02 -0700 Subject: [PATCH] Normal trees now have a chance to deplete, like higher level trees This is done to make collecting normal logs for arrowshafts less click-intensive. --- .../global/skill/gather/woodcutting/WoodcuttingListener.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Server/src/main/content/global/skill/gather/woodcutting/WoodcuttingListener.kt b/Server/src/main/content/global/skill/gather/woodcutting/WoodcuttingListener.kt index c73b135b6..4ca385088 100644 --- a/Server/src/main/content/global/skill/gather/woodcutting/WoodcuttingListener.kt +++ b/Server/src/main/content/global/skill/gather/woodcutting/WoodcuttingListener.kt @@ -156,7 +156,7 @@ class WoodcuttingListener : InteractionListener { //OSRS: https://oldschool.runescape.wiki/w/Woodcutting scroll down to the mechanics section //RS3 : https://runescape.wiki/w/Woodcutting scroll down to the mechanics section, and expand the tree felling chances table if (resource.getRespawnRate() > 0) { - if (RandomFunction.roll(8) || listOf(1, 2, 3, 4, 6).contains(resource.identifier.toInt())){ + if (RandomFunction.roll(8) || listOf(2, 3, 4, 6).contains(resource.identifier.toInt())){ if (resource.isFarming()) { val fPatch = forObject(node.asScenery()) if (fPatch != null) {