Increased arrowheads and other ranged ammo produced from bars by 3x

This is done with the intention to balance the value of rune arrows and bolts with the value of a rune bar (12800 if you make high-end rune gear and high alch it), as well as the value of the crystal bow (72 gp per shot).
This commit is contained in:
randy 2024-11-10 17:36:38 -07:00
parent e8afa4e529
commit d21452a8bf

View file

@ -32,7 +32,7 @@ public enum SmithingType {
/**
* Crossbow bolt
*/
TYPE_CROSSBOW_BOLT(1, 50, 51, new int[] { 56, 55, 54, 53 }, 10),
TYPE_CROSSBOW_BOLT(1, 50, 51, new int[] { 56, 55, 54, 53 }, 30),
/**
* Sword
@ -42,7 +42,7 @@ public enum SmithingType {
/**
* Dart tips
*/
TYPE_DART_TIP(1, 66, 67, new int[] { 72, 71, 70, 69 }, 10),
TYPE_DART_TIP(1, 66, 67, new int[] { 72, 71, 70, 69 }, 30),
/**
* Nails
@ -66,7 +66,7 @@ public enum SmithingType {
/**
* Arrow Tips
*/
TYPE_ARROW_TIP(1, 106, 107, new int[] { 112, 111, 110, 109 }, 15),
TYPE_ARROW_TIP(1, 106, 107, new int[] { 112, 111, 110, 109 }, 45),
/**
* Scimitar
@ -86,7 +86,7 @@ public enum SmithingType {
/**
* Throwing Knife
*/
TYPE_THROWING_KNIFE(1, 138, 139, new int[] { 144, 143, 142, 141 }, 5),
TYPE_THROWING_KNIFE(1, 138, 139, new int[] { 144, 143, 142, 141 }, 15),
/**
* Full helm