Added initial version

This commit is contained in:
Ceikry 2021-03-07 20:37:32 -06:00
commit c86870d0b0
14218 changed files with 1285207 additions and 0 deletions

View file

@ -0,0 +1,677 @@
package ms.net.packet;
import java.nio.ByteBuffer;
import ms.system.util.ByteBufferUtils;
/**
* Represents the buffer used for reading/writing packets.
* @author Emperor
*
*/
public class IoBuffer {
/**
* The bit masks.
*/
private static final int[] BIT_MASK = new int[32];
/**
* The packet size.
*/
private int packetSize;
/**
* The opcode.
*/
private final int opcode;
/**
* The packet header.
*/
private final PacketHeader header;
/**
* The byte buffer.
*/
private ByteBuffer buf;
/**
* The bit position.
*/
private int bitPosition = 0;
/**
* Constructs a new {@code IoBuffer} {@code Object}.
*/
public IoBuffer() {
this(-1, PacketHeader.NORMAL, ByteBuffer.allocate(2048));
}
/**
* Constructs a new {@code IoBuffer} {@code Object}.
* @param opcode The opcode.
*/
public IoBuffer(int opcode) {
this(opcode, PacketHeader.NORMAL, ByteBuffer.allocate(2048));
}
/**
* Constructs a new {@code IoBuffer} {@code Object}.
* @param opcode The opcode.
* @param header The packet header.
*/
public IoBuffer(int opcode, PacketHeader header) {
this(opcode, header, ByteBuffer.allocate((1 << 16) + 1));
}
/**
* Constructs a new {@code IoBuffer} {@code Object}.
* @param opcode The opcode.
* @param header The packet header.
* @param buf The byte buffer.
*/
public IoBuffer(int opcode, PacketHeader header, ByteBuffer buf) {
this.opcode = opcode;
this.header = header;
this.buf = buf;
}
static {
for (int i = 0; i < 32; i++) {
BIT_MASK[i] = (1 << i) - 1;
}
}
/**
*
* @return
*/
public IoBuffer clear() {
buf.clear();
bitPosition = 0;
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer put(int val) {
buf.put((byte) val);
return this;
}
/**
*
* @param datas
* @param offset
* @param len
* @return
*/
public IoBuffer putBytes(byte[] datas, int offset, int len) {
for (int i = offset; i < len; i++) {
put(datas[i]);
}
return this;
}
public final void getBytes(byte data[], int off, int len) {
for (int k = off; k < len + off; k++) {
data[k] = data[off++];
}
}
/**
*
* @param val
* @return
*/
public IoBuffer putA(int val) {
buf.put((byte) (val + 128));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putC(int val) {
buf.put((byte) -val);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putS(int val) {
buf.put((byte) (128 - val));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putTri(int val) {
buf.put((byte) (val >> 16));
buf.put((byte) (val >> 8));
buf.put((byte) val);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putShort(int val) {
buf.putShort((short) val);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putLEShort(int val) {
buf.put((byte) val);
buf.put((byte) (val >> 8));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putShortA(int val) {
buf.put((byte) (val >> 8));
buf.put((byte) (val + 128));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putLEShortA(int val) {
buf.put((byte) (val + 128));
buf.put((byte) (val >> 8));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putInt(int val) {
buf.putInt(val);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putLEInt(int val) {
buf.put((byte) val);
buf.put((byte) (val >> 8));
buf.put((byte) (val >> 16));
buf.put((byte) (val >> 24));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putIntA(int val) {
buf.put((byte) (val >> 8));
buf.put((byte) val);
buf.put((byte) (val >> 24));
buf.put((byte) (val >> 16));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putIntB(int val) {
buf.put((byte) (val >> 16));
buf.put((byte) (val >> 24));
buf.put((byte) val);
buf.put((byte) (val >> 8));
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putLong(long val) {
buf.putLong(val);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putSmart(int val) {
if (val > Byte.MAX_VALUE) {
buf.putShort((short) (val + 32768));
} else {
buf.put((byte) val);
}
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putIntSmart(int val) {
if (val > Short.MAX_VALUE) {
buf.putInt(val + 32768);
} else {
buf.putShort((short) val);
}
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putString(String val) {
buf.put(val.getBytes());
buf.put((byte) 0);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putJagString(String val) {
buf.put((byte) 0);
buf.put(val.getBytes());
buf.put((byte) 0);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer putJagString2(String val) {
byte[] packed = new byte[256];
int length = ByteBufferUtils.packGJString2(0, packed, val);
buf.put((byte) 0).put(packed, 0, length).put((byte) 0);
return this;
}
/**
*
* @param val
* @return
*/
public IoBuffer put(byte[] val) {
buf.put(val);
return this;
}
/**
* Puts a byte array as byte A in reverse.
* @param data The data to put.
* @param start The start index.
* @param offset The offset.
*/
public void putReverseA(byte[] data, int start, int offset) {
for (int i = offset + start; i >= start; i--) {
putA(data[i]);
}
}
/**
*
* @param numBits
* @param value
* @return
*/
public IoBuffer putBits(int numBits, int value) {
int bytePos = getBitPosition() >> 3;
int bitOffset = 8 - (getBitPosition() & 7);
bitPosition += numBits;
for (; numBits > bitOffset; bitOffset = 8) {
byte b = buf.get(bytePos);
buf.put(bytePos, b &= ~BIT_MASK[bitOffset]);
buf.put(bytePos++, b |= value >> numBits - bitOffset & BIT_MASK[bitOffset]);
numBits -= bitOffset;
}
byte b = buf.get(bytePos);
if (numBits == bitOffset) {
buf.put(bytePos, b &= ~BIT_MASK[bitOffset]);
buf.put(bytePos, b |= value & BIT_MASK[bitOffset]);
} else {
buf.put(bytePos, b &= ~(BIT_MASK[numBits] << bitOffset - numBits));
buf.put(bytePos, b |= (value & BIT_MASK[numBits]) << bitOffset - numBits);
}
return this;
}
/**
*
* @param buffer
* @return
*/
public IoBuffer put(IoBuffer buffer) {
buffer.toByteBuffer().flip();
buf.put(buffer.toByteBuffer());
return this;
}
/**
*
* @param buffer
* @return
*/
public IoBuffer putA(IoBuffer buffer) {
buffer.toByteBuffer().flip();
while (buffer.toByteBuffer().hasRemaining()) {
putA(buffer.toByteBuffer().get());
}
return this;
}
/**
*
* @param buffer
* @return
*/
public IoBuffer put(ByteBuffer buffer) {
buf.put(buffer);
return this;
}
/**
*
* @return
*/
public IoBuffer setBitAccess() {
bitPosition = buf.position() * 8;
return this;
}
/**
*
* @return
*/
public IoBuffer setByteAccess() {
buf.position((getBitPosition() + 7) / 8);
return this;
}
/**
*
* @return
*/
public int get() {
return buf.get();
}
/**
*
* @return
*/
public int getA() {
return (buf.get() & 0xFF) - 128;
}
/**
*
* @return
*/
public int getC() {
return -buf.get();
}
/**
*
* @return
*/
public int getS() {
return 128 - buf.get();
}
/**
*
* @return
*/
public int getTri() {
return ((buf.get() << 16) & 0xFF) | ((buf.get() << 8) & 0xFF) | (buf.get() & 0xFF);
}
/**
*
* @return
*/
public int getShort() {
return buf.getShort();
}
/**
*
* @return
*/
public int getLEShort() {
return (buf.get() & 0xFF) | ((buf.get() & 0xFF) << 8);
}
/**
*
* @return
*/
public int getShortA() {
return ((buf.get() & 0xFF) << 8) | (buf.get() - 128 & 0xFF);
}
/**
*
* @return
*/
public int getLEShortA() {
return (buf.get() - 128 & 0xFF) | ((buf.get() & 0xFF) << 8);
}
/**
*
* @return
*/
public int getInt() {
return buf.getInt();
}
/**
*
* @return
*/
public int getLEInt() {
return (buf.get() & 0xFF) + ((buf.get() & 0xFF) << 8)
+ ((buf.get() & 0xFF) << 16) + ((buf.get() & 0xFF) << 24);
}
/**
*
* @return
*/
public int getIntA() {
return ((buf.get() & 0xFF) << 8) + (buf.get() & 0xFF)+ ((buf.get() & 0xFF) << 24) + ((buf.get() & 0xFF) << 16);
}
/**
*
* @return
*/
public int getIntB() {
return ((buf.get() & 0xFF) << 16) + ((buf.get() & 0xFF) << 24)
+ (buf.get() & 0xFF) + ((buf.get() & 0xFF) << 8);
}
/**
*
* @return
*/
public long getLongL() {
long first = getIntB();
long second = getIntB();
if (second < 0)
second = second & 0xffffffffL;
return (first << -41780448) + second;
}
/**
*
* @return
*/
public long getLong() {
return buf.getLong();
}
/**
*
* @return
*/
public int getSmart() {
int peek = buf.get(buf.position());
if (peek <= Byte.MAX_VALUE) {
return buf.get() & 0xFF;
}
return (buf.getShort() & 0xFFFF) - 32768;
}
/**
*
* @return
*/
public int getIntSmart() {
int peek = buf.getShort(buf.position());
if (peek <= Short.MAX_VALUE) {
return buf.getShort() & 0xFFFF;
}
return (buf.getInt() & 0xFFFFFFFF) - 32768;
}
/**
*
* @return
*/
public String getString() {
return ByteBufferUtils.getString(buf);
}
/**
*
* @return
*/
public String getJagString() {
buf.get();
return ByteBufferUtils.getString(buf);
}
/**
*
* @param is
* @param offset
* @param length
* @return
*/
public IoBuffer getReverseA(byte[] is, int offset, int length) {
for (int i = (offset + length - 1); i >= offset; i--) {
is[i] = (byte) (buf.get() - 128);
}
return this;
}
/**
*
* @return
*/
public ByteBuffer toByteBuffer() {
return buf;
}
/**
*
* @return
*/
public int opcode() {
return opcode;
}
/**
*
* @return
*/
public int readableBytes() {
return buf.capacity() - buf.remaining();
}
/**
*
* @return
*/
public PacketHeader getHeader() {
return header;
}
/**
*
* @return
*/
public byte[] array() {
return buf.array();
}
/**
* @return the packetSize.
*/
public int getPacketSize() {
return packetSize;
}
/**
* @param packetSize the packetSize to set.
*/
public void setPacketSize(int packetSize) {
this.packetSize = packetSize;
}
/**
* Gets the bitPosition.
* @return The bitPosition.
*/
public int getBitPosition() {
return bitPosition;
}
}

View file

@ -0,0 +1,25 @@
package ms.net.packet;
/**
* Represents the types of packet headers.
* @author Emperor
*
*/
public enum PacketHeader {
/**
* The normal packet header.
*/
NORMAL,
/**
* The byte packet header.
*/
BYTE,
/**
* The short packet header.
*/
SHORT;
}

View file

@ -0,0 +1,587 @@
package ms.net.packet;
import java.nio.ByteBuffer;
import java.util.List;
import ms.ServerConstants;
import ms.net.IoSession;
import ms.system.PunishmentStorage;
import ms.world.GameServer;
import ms.world.PlayerSession;
import ms.world.WorldDatabase;
import ms.system.communication.ClanRank;
import ms.system.communication.ClanRepository;
import ms.system.communication.CommunicationInfo;
import ms.world.info.Response;
import ms.world.info.UIDInfo;
/**
* Repository class for world packets.
* @author Emperor
*
*/
public final class WorldPacketRepository {
/**
* Sends the player registry response.
* @param server The game server.
* @param player The player session.
* @param response The registry response.
*/
public static void sendRegistryResponse(GameServer server, PlayerSession player, Response response) {
IoBuffer buffer = new IoBuffer(0, PacketHeader.BYTE);
buffer.putString(player.getUsername());
buffer.put((byte) response.opcode());
if (response == Response.MOVING_WORLD) {
long delay = ServerConstants.WORLD_SWITCH_DELAY - (System.currentTimeMillis() - player.getDisconnectionTime());
buffer.put((byte) (delay / 1000));
}
server.getSession().write(buffer);
}
/**
* Sends a message to the player.
* @param player The player.
* @param message The message to send.
*/
public static void sendPlayerMessage(PlayerSession player, String message) {
if (player == null) {
return;
}
IoBuffer buffer = new IoBuffer(2, PacketHeader.BYTE);
buffer.putString(player.getUsername());
buffer.putString(message);
player.getWorld().getSession().write(buffer);
}
public static void sendPlayerMessage(PlayerSession player, String[] messages) {
if (player == null) {
return;
}
for (String message : messages)
sendPlayerMessage(player, message);
}
/**
* Sends the contact information.
* @param player The player.
*/
public static void sendContactInformation(PlayerSession player) {
CommunicationInfo info = player.getCommunication();
IoBuffer buffer = new IoBuffer(3, PacketHeader.SHORT);
buffer.putString(player.getUsername());
buffer.put(info.getContacts().size());
for (String contact : info.getContacts().keySet()) {
buffer.putString(contact);
buffer.put(info.getRank(contact).ordinal());
buffer.put(CommunicationInfo.getWorldId(player, contact));
}
buffer.put(info.getBlocked().size());
for (String contact : info.getBlocked()) {
buffer.putString(contact);
}
if (info.getCurrentClan() == null) {
buffer.put(0);
} else {
buffer.put(1);
buffer.putString(info.getCurrentClan());
}
player.getWorld().getSession().write(buffer);
}
/**
* Sends a contact update.
* @param player The player who's contacts we're changing.
* @param contact The contact to update.
* @param block If we're updating the blocked list.
* @param remove If the contact should be removed.
* @param worldId The world id of the contact.
* @param rank The clan rank.
*/
public static void sendContactUpdate(PlayerSession player, String contact, boolean block, boolean remove, int worldId, ClanRank rank) {
IoBuffer buffer = new IoBuffer(4, PacketHeader.BYTE);
buffer.putString(player.getUsername());
buffer.putString(contact);
buffer.put((byte) (block ? 1 : 0));
if (rank != null) {
buffer.put((byte) (2 + rank.ordinal()));
} else {
buffer.put((byte) (remove ? 1 : 0));
if (!block && !remove) {
buffer.put((byte) worldId);
}
}
player.getWorld().getSession().write(buffer);
}
/**
* Sends a clan message.
* @param player The player to send the message to.
* @param p The player sending the message.
* @param message The message to send.
* @param type The message type.
*/
public static void sendMessage(PlayerSession player, PlayerSession p, int type, String message) {
IoBuffer buffer = new IoBuffer(5, PacketHeader.BYTE);
buffer.putString(player.getUsername());
buffer.putString(p.getUsername());
buffer.put((byte) type);
buffer.put((byte) p.getChatIcon());
buffer.putString(message);
player.getWorld().getSession().write(buffer);
}
/**
* Sends clan information to the server.
* @param server The server.
* @param clan The clan.
*/
public static void sendClanInformation(GameServer server, ClanRepository clan) {
IoBuffer buffer = new IoBuffer(6, PacketHeader.SHORT);
buffer.putString(clan.getOwner().getUsername());
buffer.putString(clan.getName());
int length = clan.getPlayers().size();
if (length > ClanRepository.MAX_MEMBERS) {
length = ClanRepository.MAX_MEMBERS;
}
buffer.put((byte) length);
for (int i = 0; i < length; i++) {
PlayerSession player = clan.getPlayers().get(i);
buffer.putString(player.getUsername());
buffer.put(player.getWorldId());
buffer.put((byte) clan.getRank(player).ordinal());
}
buffer.put((byte) clan.getJoinRequirement().ordinal());
buffer.put((byte) clan.getKickRequirement().ordinal());
buffer.put((byte) clan.getMessageRequirement().ordinal());
buffer.put((byte) clan.getLootRequirement().ordinal());
server.getSession().write(buffer);
}
/**
* Sends the leave clan packet.
* @param player The player leaving the clan.
*/
public static void sendLeaveClan(PlayerSession player) {
IoBuffer buffer = new IoBuffer(7, PacketHeader.BYTE);
buffer.putString(player.getUsername());
player.getWorld().getSession().write(buffer);
}
/**
* Sends the player login notification.
* @param server The server.
* @param player The player logging in.
* @param names The names.
*/
public static void notifyPlayers(GameServer server, PlayerSession player, List<String> names) {
IoBuffer buffer = new IoBuffer(8, PacketHeader.SHORT);
buffer.putString(player.getUsername());
buffer.put((byte) player.getWorldId());
buffer.put((byte) names.size());
for (String name : names) {
buffer.putString(name);
}
server.getSession().write(buffer);
}
/**
* Notifies the game server a player logged out.
* @param server The game server to notify.
* @param player The player logging out.
*/
public static void notifyLogout(GameServer server, PlayerSession player) {
IoBuffer buffer = new IoBuffer(9, PacketHeader.BYTE);
buffer.putString(player.getUsername());
server.getSession().write(buffer);
}
/**
* Sends the update countdown to the server.
* @param server The server.
* @param ticks The amount of ticks left.
*/
public static void sendUpdate(GameServer server, int ticks) {
IoBuffer buffer = new IoBuffer(10);
buffer.putInt(ticks);
server.getSession().write(buffer);
}
/**
* Sends the punishment update packet.
* @param world The world to send the packet to.
* @param key The punishment key.
* @param type The punishment type.
* @param duration The duration of the punishment.
*/
public static void sendPunishUpdate(GameServer world, String key, int type, long duration) {
IoBuffer buffer = new IoBuffer(11, PacketHeader.BYTE);
buffer.putString(key);
buffer.put((byte) type);
buffer.putLong(duration);
world.getSession().write(buffer);
}
/**
* Sends a configuration reload.
* @param world the world.
*/
public static void sendConfigReload(GameServer world) {
world.getSession().write(new IoBuffer(15, PacketHeader.BYTE));
}
/**
* Handles incoming world packets.
* @param session The I/O session.
* @param opcode The opcode.
* @param b The buffer to read from.
*/
public static void handleIncoming(IoSession session, int opcode, ByteBuffer b) {
IoBuffer buffer = new IoBuffer(opcode, PacketHeader.NORMAL, b);
GameServer server = session.getGameServer();
switch (opcode) {
case 0:
handlePlayerRegistration(server, buffer);
break;
case 1:
handlePlayerRemoval(server, buffer);
break;
case 2:
handlePunishment(server, buffer);
break;
case 3:
handleCommunicationRequest(server, buffer);
break;
case 4:
case 5:
handleContactUpdate(server, buffer, opcode == 5);
break;
case 6:
handleJoinClan(server, buffer);
break;
case 7:
handleClanRename(server, buffer);
break;
case 8:
handleClanSetting(server, buffer);
break;
case 9:
handleClanKick(server, buffer);
break;
case 10:
handleClanMessage(server, buffer);
break;
case 11:
handlePrivateMessage(server, buffer);
break;
case 12:
handleClanInfoRequest(server, buffer);
break;
case 13:
handleChatSetting(server, buffer);
break;
case 14:
handleInfoUpdate(server, buffer);
break;
default:
System.err.println("Handling incoming packet [opcode=" + opcode + ", size=" + b.limit() + "].");
}
}
/**
* Handles the info of a player update.
* @param server the server.
* @param buffer the buffer.
*/
private static void handleInfoUpdate(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player != null) {
player.setChatIcon((int) buffer.get());
}
}
/**
* Handles a player registration.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handlePlayerRegistration(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
String password = buffer.getString();
String ipAddress = buffer.getString();
String macAddress = buffer.getString();
String compName = buffer.getString();
String serial = buffer.getString();
int rights = server.getInfo().getRevision() == 498 ? 0 : buffer.getInt();
int chatIcon = server.getInfo().getRevision() == 498 ? 0 : buffer.get();
UIDInfo uid = new UIDInfo(ipAddress, compName, macAddress, serial);
PlayerSession player = new PlayerSession(username, password, new UIDInfo(ipAddress, compName, macAddress, serial));
if (WorldDatabase.isActivePlayer(username)) {
sendRegistryResponse(server, player, Response.ALREADY_ONLINE);
return;
}
player.setUid(uid);
player.setRights(rights);
player.setChatIcon(chatIcon);
if (PunishmentStorage.isSystemBanned(uid)) {
sendRegistryResponse(server, player, Response.BANNED);
return;
}
player.parse();
if (player.isBanned()) {
sendRegistryResponse(server, player, Response.ACCOUNT_DISABLED);
return;
}
if (player.getLastWorld() != server.getInfo().getWorldId() && player.hasMovedWorld()) {
sendRegistryResponse(server, player, Response.MOVING_WORLD);
return;
}
server.register(player);
}
/**
* Handles the removal of a player.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handlePlayerRemoval(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
PlayerSession session = server.getPlayers().get(username);
if (session != null) {
session.setActive(false);
PlayerSession player = server.getPlayers().remove(username);
if (player != null) {
session.remove();
}
session.setWorldId(0);
}
}
/**
* Handles a player registration.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handlePunishment(GameServer server, IoBuffer buffer) {
int type = buffer.get() & 0xFF;
String target = buffer.getString();
long duration = buffer.getLong();
String staff = buffer.getString();
PunishmentStorage.handlePunishment(staff, target, type, duration);
}
/**
* Handles the communication info request packet.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handleCommunicationRequest(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null) {
return;
}
sendContactInformation(player);
}
/**
* Handles a contact update packet.
* @param server The server.
* @param buffer The buffer to read from.
* @param block If the list is for blocked players.
*/
private static void handleContactUpdate(GameServer server, IoBuffer buffer, boolean block) {
String username = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null) {
return;
}
String contact = buffer.getString();
switch (buffer.get()) {
case 0:
if (block) {
player.getCommunication().block(contact);
break;
}
player.getCommunication().add(contact);
break;
case 1:
player.getCommunication().remove(contact, block);
break;
case 2:
player.getCommunication().updateClanRank(contact, ClanRank.values()[buffer.get()]);
break;
}
}
/**
* Handles a clan related packet.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handleJoinClan(GameServer server, IoBuffer buffer) {
String name = buffer.getString();
String clanName = buffer.getString();
PlayerSession player = server.getPlayers().get(name);
if (player == null || !player.isActive()) {
System.err.println("Invalid player specified in clan packet!");
return;
}
if (player.getClan() != null) {
player.getClan().leave(player, true);
return;
}
if (clanName.length() < 1) {
sendLeaveClan(player);
return;
}
ClanRepository clan = ClanRepository.get(server, clanName);
if (clan == null) {
sendPlayerMessage(player, new String[]{ "The channel you tried to join does not exist.", "Try joining the main clan named '" + ServerConstants.SERVER_NAME + "'.:clan:" });
return;
}
clan.enter(player);
}
/**
* Handles renaming a clan.
* @param server The server.
* @param buffer The buffer.
*/
private static void handleClanRename(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
String name = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null || !player.isActive()) {
return;
}
ClanRepository clan = ClanRepository.getClans().get(username);
player.getCommunication().setClanName(name);
if (clan != null) {
if (name.length() < 1) {
clan.clean(true);
} else {
clan.rename(name);
}
}
}
/**
* Handles changing clan settings packet.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handleClanSetting(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
int type = buffer.get();
ClanRank rank = type < 4 ? ClanRank.values()[buffer.get() & 0xFF] : null;
PlayerSession player = server.getPlayers().get(username);
if (player == null || !player.isActive()) {
return;
}
ClanRepository clan = ClanRepository.get(server,username);
switch (type) {
case 0:
player.getCommunication().setJoinRequirement(rank);
if (clan != null) {
clan.clean(false);
}
break;
case 1:
player.getCommunication().setMessageRequirement(rank);
break;
case 2:
player.getCommunication().setKickRequirement(rank);
if (clan != null) {
clan.update();
}
break;
case 3:
player.getCommunication().setLootRequirement(rank);
break;
}
}
/**
* Handles kicking a player from the clan.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handleClanKick(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
String playerName = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null || !player.isActive() || player.getClan() == null) {
return;
}
PlayerSession target = WorldDatabase.getPlayer(playerName);
if (target == null || !target.isActive()) {
return;
}
player.getClan().kick(player, target);
}
/**
* Handles a clan message.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handleClanMessage(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
String message = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null || !player.isActive() || player.getClan() == null) {
return;
}
player.getClan().message(player, message);
}
/**
* Handles a clan message.
* @param server The game server.
* @param buffer The buffer.
*/
private static void handlePrivateMessage(GameServer server, IoBuffer buffer) {
String username = buffer.getString();
String receiver = buffer.getString();
String message = buffer.getString();
PlayerSession player = server.getPlayers().get(username);
if (player == null || !player.isActive()) {
return;
}
player.getCommunication().sendMessage(receiver, message);
}
/**
* Handles a clan information request packet.
* @param server The server.
* @param buffer The buffer.
*/
private static void handleClanInfoRequest(GameServer server, IoBuffer buffer) {
String name = buffer.getString();
ClanRepository clan = ClanRepository.get(server, name);
if (clan == null) {
return;
}
sendClanInformation(server, clan);
}
/**
* Handles a chat setting update packet.
* @param server The server.
* @param buffer The buffer.
*/
private static void handleChatSetting(GameServer server, IoBuffer buffer) {
String name = buffer.getString();
int publicSetting = buffer.get();
int privateSetting = buffer.get();
int tradeSetting = buffer.get();
PlayerSession player = server.getPlayers().get(name);
if (player == null || !player.isActive()) {
return;
}
player.getCommunication().updateSettings(publicSetting, privateSetting, tradeSetting);
}
}