forked from 2009Scape/Server
Renamed texture operations
Started separating out draw calls
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9a3d79abf0
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c1efb2a344
227 changed files with 5048 additions and 5118 deletions
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@ -148,7 +148,7 @@ final class WaterShader implements ShaderInterface {
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var2.glLoadIdentity();
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var2.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
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var2.glRotatef((float)Class140_Sub7.anInt2938 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
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var2.glRotatef((float)Class3_Sub13_Sub8.anInt3103 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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var2.glRotatef((float) TextureOperation9.anInt3103 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
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var2.glTranslatef((float)(-Unsorted.anInt144), (float)(-Unsorted.anInt3695), (float)(-LinkableRSString.anInt2587));
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if(aBoolean2191) {
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this.aFloatArray2190[0] = 0.0010F;
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