Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -148,7 +148,7 @@ final class WaterShader implements ShaderInterface {
var2.glLoadIdentity();
var2.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
var2.glRotatef((float)Class140_Sub7.anInt2938 * 360.0F / 2048.0F, 1.0F, 0.0F, 0.0F);
var2.glRotatef((float)Class3_Sub13_Sub8.anInt3103 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
var2.glRotatef((float) TextureOperation9.anInt3103 * 360.0F / 2048.0F, 0.0F, 1.0F, 0.0F);
var2.glTranslatef((float)(-Unsorted.anInt144), (float)(-Unsorted.anInt3695), (float)(-LinkableRSString.anInt2587));
if(aBoolean2191) {
this.aFloatArray2190[0] = 0.0010F;