Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -410,7 +410,7 @@ final class ItemDefinition {
if(null != this.aShortArray774) {
for(var9 = 0; this.aShortArray774.length > var9; ++var9) {
if(null != this.aByteArray785 && this.aByteArray785.length > var9) {
var12.method2016(this.aShortArray774[var9], Class3_Sub13_Sub38.aShortArray3453[this.aByteArray785[var9] & 255]);
var12.method2016(this.aShortArray774[var9], TextureOperation38.aShortArray3453[this.aByteArray785[var9] & 0xFF]);
} else {
var12.method2016(this.aShortArray774[var9], this.aShortArray772[var9]);
}
@ -793,7 +793,7 @@ final class ItemDefinition {
if(this.aShortArray774 != null) {
for(var3 = 0; this.aShortArray774.length > var3; ++var3) {
if(null != this.aByteArray785 && this.aByteArray785.length > var3) {
var2.method2016(this.aShortArray774[var3], Class3_Sub13_Sub38.aShortArray3453[this.aByteArray785[var3] & 255]);
var2.method2016(this.aShortArray774[var3], TextureOperation38.aShortArray3453[this.aByteArray785[var3] & 0xFF]);
} else {
var2.method2016(this.aShortArray774[var3], this.aShortArray772[var3]);
}