Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -23,7 +23,7 @@ public final class Class2 {
* by 90 degrees clockwise.
*/
public final LDIndexedSprite getSprite(int rotations) {
LDIndexedSprite sprite = (LDIndexedSprite) Class3_Sub13_Sub31.aReferenceCache_3369.get(rotations << 16 | this.sprite);
LDIndexedSprite sprite = (LDIndexedSprite) TextureOperation2.aReferenceCache_3369.get(rotations << 16 | this.sprite);
if (sprite != null) {
return sprite;
}
@ -39,7 +39,7 @@ public final class Class2 {
sprite.rotateClockwise();
}
Class3_Sub13_Sub31.aReferenceCache_3369.put(sprite, rotations << 16 | this.sprite);
TextureOperation2.aReferenceCache_3369.put(sprite, rotations << 16 | this.sprite);
}
return sprite;