Renamed texture operations

Started separating out draw calls
This commit is contained in:
Woah 2021-03-24 17:15:16 -04:00
parent 9a3d79abf0
commit c1efb2a344
227 changed files with 5048 additions and 5118 deletions

View file

@ -2,13 +2,13 @@ package org.runite.client;
import org.rs09.client.data.ReferenceCache;
final class Class159 {
public final class Class159 {
static ReferenceCache aReferenceCache_2016 = new ReferenceCache(100);
static int[] anIntArray2017 = new int[]{1, 2, 4, 8};
static int anInt2020 = 0;
static int[] anIntArray2021 = new int[2];
static int localPlayerCount = 0;
public static int localPlayerCount = 0;
static int anInt2023 = 0;
static int anInt2024 = 0;
static int[] anIntArray1681;
@ -57,7 +57,7 @@ final class Class159 {
if (Class161.anIntArray2026.length < Class72.anInt1071) {
Class72.anInt1071 -= Class161.anIntArray2026.length;
var3 = (int) (12.0D * Math.random());
Class3_Sub13_Sub10.method215((byte) -119, Class163_Sub2_Sub1.aClass109_Sub1Array4027[var3]);
TextureOperation30.method215((byte) -119, Class163_Sub2_Sub1.aClass109_Sub1Array4027[var3]);
}
var3 = 0;