Client sound fix (dropping still has sound issues)

Cache now includes all music + sfx + sound (taken from revision 550)
Drop item handler - removed useless send audio
This commit is contained in:
Woah 2021-03-31 06:23:23 -04:00
parent 8b1bcd3a4c
commit b6495f8d33
58 changed files with 855 additions and 847 deletions

View file

@ -30,19 +30,19 @@ public abstract class GameShell extends Applet implements Runnable, FocusListene
static void method34() {
try {
if (null != WorldListEntry.aClass155_2627) {
WorldListEntry.aClass155_2627.method2163();
if (null != WorldListEntry.aAudioChannel_2627) {
WorldListEntry.aAudioChannel_2627.method2163();
}
if (Class3_Sub21.aClass155_2491 != null) {
Class3_Sub21.aClass155_2491.method2163();
if (Class3_Sub21.aAudioChannel_2491 != null) {
Class3_Sub21.aAudioChannel_2491.method2163();
}
Class140_Sub3.method1959(TextureOperation17.aBoolean3184);
WorldListEntry.aClass155_2627 = Class58.method1195(22050, Class38.gameSignlink, canvas, 0);
WorldListEntry.aClass155_2627.method2154(114, Client.aClass3_Sub24_Sub4_1193);
Class3_Sub21.aClass155_2491 = Class58.method1195(2048, Class38.gameSignlink, canvas, 1);
Class3_Sub21.aClass155_2491.method2154(-126, Class3_Sub26.aClass3_Sub24_Sub2_2563);
Class140_Sub3.method1959(TextureOperation17.stereoSound);
WorldListEntry.aAudioChannel_2627 = AudioChannel.method1195(22050, Class38.gameSignlink, canvas, 0);
WorldListEntry.aAudioChannel_2627.method2154(Client.aClass3_Sub24_Sub4_1193);
Class3_Sub21.aAudioChannel_2491 = AudioChannel.method1195(2048, Class38.gameSignlink, canvas, 1);
Class3_Sub21.aAudioChannel_2491.method2154(Class3_Sub26.aClass3_Sub24_Sub2_2563);
} catch (RuntimeException var2) {
throw ClientErrorException.clientError(var2, "rc.DA(" + -32589 + ')');
}