forked from 2009Scape/Server
Added initial version
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b1dccb3fed
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140
Client/src/main/java/org/runite/client/Class88.java
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140
Client/src/main/java/org/runite/client/Class88.java
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package org.runite.client;
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import javax.media.opengl.GL;
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import java.nio.ByteBuffer;
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final class Class88 {
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static int[] anIntArray1223 = null;
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static int[] anIntArray1224 = null;
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private static ByteBuffer aByteBuffer1225;
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private static ByteBuffer aByteBuffer1226;
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static boolean Texture3DEnabled;
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static int anInt1228 = -1;
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static void method1454() {
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byte[] var1;
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if(aByteBuffer1226 == null) {
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Class164_Sub2_Sub1 var0 = new Class164_Sub2_Sub1();
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var1 = var0.method2250();
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aByteBuffer1226 = ByteBuffer.allocateDirect(var1.length);
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aByteBuffer1226.position(0);
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aByteBuffer1226.put(var1);
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aByteBuffer1226.flip();
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}
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if(aByteBuffer1225 == null) {
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Class164_Sub1_Sub1 var2 = new Class164_Sub1_Sub1();
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var1 = var2.method2243();
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aByteBuffer1225 = ByteBuffer.allocateDirect(var1.length);
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aByteBuffer1225.position(0);
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aByteBuffer1225.put(var1);
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aByteBuffer1225.flip();
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}
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}
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static void method1455() {
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GL var0;
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int[] var1;
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if(anInt1228 != -1) {
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var0 = HDToolKit.gl;
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var1 = new int[]{anInt1228};
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var0.glDeleteTextures(1, var1, 0);
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anInt1228 = -1;
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Class31.anInt580 -= aByteBuffer1226.limit() * 2;
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}
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if(anIntArray1224 != null) {
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var0 = HDToolKit.gl;
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var0.glDeleteTextures(64, anIntArray1224, 0);
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anIntArray1224 = null;
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Class31.anInt580 -= aByteBuffer1226.limit() * 2;
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}
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if(WaterfallShader.waterfallTextureId != -1) {
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var0 = HDToolKit.gl;
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var1 = new int[]{WaterfallShader.waterfallTextureId};
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var0.glDeleteTextures(1, var1, 0);
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WaterfallShader.waterfallTextureId = -1;
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Class31.anInt580 -= aByteBuffer1225.limit() * 2;
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}
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if(anIntArray1223 != null) {
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var0 = HDToolKit.gl;
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var0.glDeleteTextures(64, anIntArray1223, 0);
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anIntArray1223 = null;
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Class31.anInt580 -= aByteBuffer1225.limit() * 2;
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}
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}
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static void method1456() {
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Texture3DEnabled = HDToolKit.allows3DTextureMapping;
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method1454();
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method1458();
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method1459();
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}
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private static void method1458() {
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GL var0 = HDToolKit.gl;
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if(Texture3DEnabled) {
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int[] var1 = new int[1];
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var0.glGenTextures(1, var1, 0);
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var0.glBindTexture('\u806f', var1[0]);
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aByteBuffer1226.position(0);
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var0.glTexImage3D('\u806f', 0, 6410, 64, 64, 64, 0, 6410, 5121, aByteBuffer1226);
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var0.glTexParameteri('\u806f', 10241, 9729);
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var0.glTexParameteri('\u806f', 10240, 9729);
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anInt1228 = var1[0];
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} else {
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anIntArray1224 = new int[64];
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var0.glGenTextures(64, anIntArray1224, 0);
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for(int var2 = 0; var2 < 64; ++var2) {
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HDToolKit.bindTexture2D(anIntArray1224[var2]);
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aByteBuffer1226.position(var2 * 64 * 64 * 2);
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var0.glTexImage2D(3553, 0, 6410, 64, 64, 0, 6410, 5121, aByteBuffer1226);
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var0.glTexParameteri(3553, 10241, 9729);
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var0.glTexParameteri(3553, 10240, 9729);
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}
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}
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Class31.anInt580 += aByteBuffer1226.limit() * 2;
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}
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private static void method1459() {
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GL var0 = HDToolKit.gl;
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if(Texture3DEnabled) {
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int[] var1 = new int[1];
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var0.glGenTextures(1, var1, 0);
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var0.glBindTexture('\u806f', var1[0]);
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aByteBuffer1225.position(0);
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var0.glTexImage3D('\u806f', 0, 6410, 64, 64, 64, 0, 6410, 5121, aByteBuffer1225);
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var0.glTexParameteri('\u806f', 10241, 9729);
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var0.glTexParameteri('\u806f', 10240, 9729);
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WaterfallShader.waterfallTextureId = var1[0];
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} else {
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anIntArray1223 = new int[64];
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var0.glGenTextures(64, anIntArray1223, 0);
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for(int var2 = 0; var2 < 64; ++var2) {
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HDToolKit.bindTexture2D(anIntArray1223[var2]);
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aByteBuffer1225.position(var2 * 64 * 64 * 2);
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var0.glTexImage2D(3553, 0, 6410, 64, 64, 0, 6410, 5121, aByteBuffer1225);
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var0.glTexParameteri(3553, 10241, 9729);
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var0.glTexParameteri(3553, 10240, 9729);
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}
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}
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Class31.anInt580 += aByteBuffer1225.limit() * 2;
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}
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}
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