forked from 2009Scape/Server
Can now talk to people on Lunar Isle even if your seal of passage is in the bank
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1 changed files with 3 additions and 1 deletions
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@ -2321,7 +2321,9 @@ fun unnote(item: Item): Item {
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* @return True if Seal of Passage present, false otherwise.
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*/
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fun hasSealOfPassage(player: Player): Boolean {
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return inEquipmentOrInventory(player, Items.SEAL_OF_PASSAGE_9083)
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// Snowscape: modified to include checking the bank as well as equipment or inventory.
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return player.hasItem(Item(Items.SEAL_OF_PASSAGE_9083))
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//return inEquipmentOrInventory(player, Items.SEAL_OF_PASSAGE_9083)
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}
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/**
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