Audio related update trying to track down why some sounds aren't playing properly/too fast.

This commit is contained in:
Woah 2021-03-25 15:32:26 -04:00
parent 0b498fc455
commit 98450d84a1
14 changed files with 72 additions and 67 deletions

View file

@ -447,7 +447,7 @@ public final class SequenceDefinition {
Unsorted.anInt42 = (int)(110.0D * Math.random()) + -55;
GameObject.aBoolean1837 = false;
Class164_Sub2.anInt3020 = -20 + (int)(30.0D * Math.random());
Class113.anInt1552 = 0;
AudioHandler.currentSoundEffectCount = 0;
Class65.anInt987 = 0;
TextureOperation9.anInt3102 = -60 + (int)(Math.random() * 120.0D);
TextureOperation16.anInt3114 = 0;