forked from 2009Scape/Server
Audio related update trying to track down why some sounds aren't playing properly/too fast.
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0b498fc455
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98450d84a1
14 changed files with 72 additions and 67 deletions
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@ -447,7 +447,7 @@ public final class SequenceDefinition {
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Unsorted.anInt42 = (int)(110.0D * Math.random()) + -55;
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GameObject.aBoolean1837 = false;
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Class164_Sub2.anInt3020 = -20 + (int)(30.0D * Math.random());
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Class113.anInt1552 = 0;
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AudioHandler.currentSoundEffectCount = 0;
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Class65.anInt987 = 0;
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TextureOperation9.anInt3102 = -60 + (int)(Math.random() * 120.0D);
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TextureOperation16.anInt3114 = 0;
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