forked from 2009Scape/Server
Audio related update trying to track down why some sounds aren't playing properly/too fast.
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parent
0b498fc455
commit
98450d84a1
14 changed files with 72 additions and 67 deletions
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@ -20,19 +20,6 @@ public final class AtmosphereParser {
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static int anInt1191;
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static int screenLowerY;
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public static void musicHandler(int var1) {
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try {
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if (-1 == var1 && !Class83.aBoolean1158) {
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GameObject.method1870();
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} else if (var1 != -1 && (Class129.anInt1691 != var1 || Class79.method1391(-1)) && Unsorted.anInt120 != 0 && !Class83.aBoolean1158) {
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Unsorted.method2099(var1, CacheIndex.musicIndex, Unsorted.anInt120);
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}
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Class129.anInt1691 = var1;
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} catch (RuntimeException var3) {
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throw ClientErrorException.clientError(var3, "li.B(" + true + ',' + var1 + ')');
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}
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}
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static void method1428(int var0, int var2) {
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try {
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ItemDefinition.ram[var0] = var2;
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