Audio related update trying to track down why some sounds aren't playing properly/too fast.

This commit is contained in:
Woah 2021-03-25 15:32:26 -04:00
parent 0b498fc455
commit 98450d84a1
14 changed files with 72 additions and 67 deletions

View file

@ -20,19 +20,6 @@ public final class AtmosphereParser {
static int anInt1191;
static int screenLowerY;
public static void musicHandler(int var1) {
try {
if (-1 == var1 && !Class83.aBoolean1158) {
GameObject.method1870();
} else if (var1 != -1 && (Class129.anInt1691 != var1 || Class79.method1391(-1)) && Unsorted.anInt120 != 0 && !Class83.aBoolean1158) {
Unsorted.method2099(var1, CacheIndex.musicIndex, Unsorted.anInt120);
}
Class129.anInt1691 = var1;
} catch (RuntimeException var3) {
throw ClientErrorException.clientError(var3, "li.B(" + true + ',' + var1 + ')');
}
}
static void method1428(int var0, int var2) {
try {
ItemDefinition.ram[var0] = var2;