Added Rokuh and Ali the carter

This commit is contained in:
Ceikry 2020-03-14 08:06:04 -05:00
parent 9450586301
commit 837d7aab81
2 changed files with 199 additions and 0 deletions

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@ -0,0 +1,99 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.game.node.item.GroundItemManager;
import org.crandor.game.node.item.Item;
import org.crandor.plugin.InitializablePlugin;
/**
* Handles Ali the Carter, TODO: Add more dialogue after Spirits of the Elid is added
* @author ceik
*/
@InitializablePlugin
public class AliTheCarter extends DialoguePlugin {
public AliTheCarter(){
/**
* Empty
*/
}
public AliTheCarter(Player player){super(player);}
@Override
public DialoguePlugin newInstance(Player player){return new AliTheCarter(player);}
public boolean open(Object... args){
NPC npc = (NPC)args[0];
player("Hello");
return true;
}
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
npc("Hello, friend! Welcome to Nardah.","Do you happen to be in need of water?");
stage++;
break;
case 1:
interpreter.sendOptions("Select one","Yes I am!","No thank you I'm good.");
stage++;
break;
case 2:
switch(buttonId){
case 1:
player("Yes I am!");
stage = 3;
break;
case 2:
player("No thank you.");
stage = 10;
break;
}
break;
case 3:
npc("It'll be 1000 coins for a full waterskin.");
stage++;
break;
case 4:
interpreter.sendOptions("Select one","Oh, wow. Um, sure.","Oh my! No thank you.");
stage++;
break;
case 5:
switch(buttonId){
case 1:
player("Oh, wow. Um, sure.");
stage++;
break;
case 2:
player("Oh my! No thank you.");
stage = 10;
break;
}
break;
case 6:
if(player.getInventory().contains(995,1000)){
player.getInventory().remove(new Item(995,1000));
if(player.getInventory().freeSlots() > 0) {
player.getInventory().add(new Item(1823));
} else {
GroundItemManager.create(new Item(1823),player.getLocation());
}
end();
} else {
player("Err, I seem to not have enough gold.");
stage++;
}
break;
case 7:
npc("Too bad, friend.");
stage = 10;
break;
case 10:
end();
break;
}
return true;
}
@Override
public int[] getIds() {return new int[] {3030};}
}

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package plugin.interaction.city.nardah;
import org.crandor.cache.def.impl.NPCDefinition;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.global.shop.Shop;
import org.crandor.game.interaction.OptionHandler;
import org.crandor.game.node.Node;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.game.system.script.context.ShopInstruction;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.plugin.Plugin;
@InitializablePlugin
public class Rokuh extends OptionHandler {
public final int NPC_ID = 3045;
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
new RokuhDialogue().init();
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:trade",this);
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:talk-to",this);
return this;
}
@Override
public final boolean handle(Player player, Node node, String string){
NPC npc = node.asNpc();
switch(string){
case "trade":
npc.openShop(player);
break;
case "talk-to":
player.getDialogueInterpreter().open(NPC_ID);
break;
}
return true;
}
final class RokuhDialogue extends DialoguePlugin {
public RokuhDialogue(){
/**
* Empty
*/
}
public RokuhDialogue(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new RokuhDialogue(player);}
@Override
public boolean open(Object... args){
npc("Come one, come all, buy my amazing choc ice invention here!","Chocolate on the outside. Iced cream on the inside.","Oh I also have some chocolate left over from making","choc ices which I'm selling too.");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage) {
case 0:
//TODO: Add more options after Spirit of the Elid.
interpreter.sendOptions("Select one", "Cool I'd like to buy some", "No thanks, I'm not interested.", "How do you stop your icy snacks melting?");
stage++;
break;
case 1:
switch(buttonId){
case 1:
end();
NPC Rokuh = new NPC(NPC_ID);
Rokuh.openShop(player);
break;
case 2:
player("No thanks, I'm not interested");
stage = 10;
break;
case 3:
player("How do you stop your icy snacks melting?","The middle of the desert is the last place I'd expect to see ice.");
stage++;
break;
}
break;
case 2:
npc("It's quite a surprise, isn't it, my friend. I actually have this","special magic box of ice, which I bought for a princely sum","from a strange man while adventuring in lands far away","He said it is imbued with some sort of");
stage++;
break;
case 3:
npc("powerful ice magic which keeps it cold all the time. I had","never seen any ice magic before, it's clearly very rare","and powerful, so I felt I had to buy it.");
stage = 10;
break;
case 10:
end();
break;
}
return true;
}
@Override
public int[] getIds() {return new int[]{NPC_ID};}
}
}