forked from 2009Scape/Server
Fixed the shortcut in northeast gnome stronghold
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parent
e406ea40d8
commit
6b0b177a2d
1 changed files with 19 additions and 0 deletions
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@ -1,14 +1,17 @@
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package plugin.interaction.city;
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import org.crandor.cache.def.impl.ObjectDefinition;
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import org.crandor.game.content.skill.Skills;
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import org.crandor.game.content.skill.member.agility.AgilityHandler;
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import org.crandor.game.interaction.OptionHandler;
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import org.crandor.game.node.Node;
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import org.crandor.game.node.entity.impl.ForceMovement;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.game.node.object.GameObject;
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import org.crandor.game.node.object.ObjectBuilder;
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import org.crandor.game.system.task.Pulse;
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import org.crandor.game.world.GameWorld;
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import org.crandor.game.world.map.Direction;
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import org.crandor.game.world.map.Location;
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import org.crandor.game.world.update.flag.context.Animation;
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import org.crandor.plugin.InitializablePlugin;
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@ -26,6 +29,8 @@ public final class GnomeStrongholdPlugin extends OptionHandler {
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ObjectDefinition.forId(190).getConfigurations().put("option:open", this);
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ObjectDefinition.forId(1967).getConfigurations().put("option:open", this);
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ObjectDefinition.forId(1968).getConfigurations().put("option:open", this);
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ObjectDefinition.forId(9316).getConfigurations().put("option:climb",this);
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ObjectDefinition.forId(9317).getConfigurations().put("option:climb",this);
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return this;
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}
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@ -33,6 +38,20 @@ public final class GnomeStrongholdPlugin extends OptionHandler {
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public boolean handle(Player player, Node node, String option) {
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GameObject object = (GameObject) node;
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switch (object.getId()) {
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case 9316:
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case 9317:
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final boolean scale = player.getLocation().getY() <= object.getLocation().getY();
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final Location end = object.getLocation().transform(scale ? 3 : -3, scale ? 6 : -6, 0);
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if (player.getSkills().getStaticLevel(Skills.AGILITY) < 50) {
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player.getPacketDispatch().sendMessage("You must be level 50 agility or higher to climb down the rocks.");
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break;
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}
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if (!scale) {
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ForceMovement.run(player, player.getLocation(), end, Animation.create(740), Animation.create(740), Direction.SOUTH, 13).setEndAnimation(Animation.RESET);
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} else {
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ForceMovement.run(player, player.getLocation(), end, Animation.create(1148), Animation.create(1148), Direction.SOUTH, 13).setEndAnimation(Animation.RESET);
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}
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break;
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case 1967:
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case 1968:
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openTreeDoor(player, object);
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