Merge pull request #172 from Ceikry/master

Some updates to Nardah
This commit is contained in:
Daniel Ginovker 2020-03-14 11:18:23 -04:00 committed by GitHub
commit 5e5e5ee192
9 changed files with 505 additions and 3 deletions

View file

@ -23608,10 +23608,11 @@ INSERT INTO `shops` (`id`, `title`, `general_store`, `stock`, `npcs`, `currency`
(204, '2009Scape Weapon Store (Bronze - Mithril)', 0, '{1205,10}-{1237,10}-{1265,10}-{1277,10}-{1291,10}-{1307,10}-{1321,10}-{1337,10}-{1351,10}-{1375,10}-{1203,10}-{1239,10}-{1267,10}-{1279,10}-{1293,10}-{1309,10}-{1323,10}-{1335,10}-{1349,10}-{1363,10}-{1207,10}-{1241,10}-{1269,10}-{1281,10}-{1295,10}-{1311,10}-{1325,10}-{1339,10}-{1353,10}-{1365,10}-{1209,10}-{1243,10}-{1273,10}-{1285,10}-{1299,10}-{1315,10}-{1329,10}-{1343,10}-{1355,10}-{1369,10}', '', 995, 0),
(205, '2009Scape Weapon Store (Adamant - Dragon)', 0, '{1211,10}-{1245,10}-{1271,10}-{1287,10}-{1301,10}-{1317,10}-{1331,10}-{1345,10}-{1357,10}-{1371,10}-{1213,10}-{1247,10}-{1275,10}-{1289,10}-{1303,10}-{1319,10}-{1333,10}-{1347,10}-{1359,10}-{1373,10}-{1215,10}-{4587,10}', '', 995, 0),
(206, '2009Scape Tool Store', 0, '{1925,10}-{2347,10}-{590,10}-{946,10}-{952,10}-{301,10}-{305,10}-{307,10}-{309,10}-{311,10}-{313,1000}-{1734,10}-{233,10}-{1349,10}-{1353,10}-{1355,10}-{1267,10}-{1269,10}-{1271,10}-{1273,10}-{1734,100}-{1733,100}-{1779,1000}-{526, 500}-{532,500}', '8174', 995, 0),
(207, '2009Scape General Store', 1, '{1931,30}-{1935,30}-{1735,10}-{1925,10}-{1923,10}-{1887,10}-{590,10}-{1755,10}-{2347,10}-{550,10}-{9003,10}', '7967', 995, 0),
(207, '2009Scape General Store', 1, '{1931,30}-{1935,30}-{1735,10}-{1925,10}-{1923,10}-{1887,10}-{590,10}-{1755,10}-{2347,10}-{550,10}-{9003,10}', '7967, 3039', 995, 0),
(208, 'Hartwin\'s Longrange Tools', 0, '{882,10000000}-{884,10000000}-{886,10000000}-{888,10000000}-{890,10000000}-{877,10000000}-{9140,10000000}-{9141,10000000}-{841,10}-{843,10}-{849,10}-{853,10}-{857,10}-{861,10}-{837,10}-{9177,10}-{9179,10}-{9181,10}-{9183,10}-{11864,10}-{11866,10}-{11868,10}-{11870,10}-{1063,10}-{1095,10}-{1129,10}-{1129,10}-{1131,10}-{1167,10}-{1133,10}-{1097,10}-{6328,10}-{3749,10}-{1478,10}-{8880,10}-{8882,10000000}-{863,10000000}', '8139', 995, 0),
(209, 'Holy Wares', 0, '{6746, 20}-{732, 100000}', '1369', 995, 0),
(210, 'Ranging Guild Ticket Exchange', 0, '{47,10000000}-{1133,10000000}-{892,10000000}-{1169,10000000}-{1135,10000000}-{829,10000000}', '694', 1464, 0);
(210, 'Ranging Guild Ticket Exchange', 0, '{47,10000000}-{1133,10000000}-{892,10000000}-{1169,10000000}-{1135,10000000}-{829,10000000}', '694', 1464, 0),
(211, 'Rok\'s Choc Box', 0, '{6794,30}-{1973,25}','3045',995,0);
-- --------------------------------------------------------

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@ -154,7 +154,7 @@ public final class PyramidPlunderOptions extends OptionHandler {
boolean success = success(player, Skills.THIEVING);
player.animate(animations[success ? 1 : 0]);
player.lock(2);
if (success || manager.ObjectList.contains(object) ? manager.ObjectList.get(manager.ObjectList.indexOf(object)).snakeCharmed : false) {
if (manager.ObjectList.contains(object) ? manager.ObjectList.get(manager.ObjectList.indexOf(object)).snakeCharmed : success) {
player.getPacketDispatch().sendMessage("You successfully search the urn...");
player.getSkills().addExperience(Skills.THIEVING, 25 + (room * 20), true);
player.getInventory().add(ARTIFACTS[((int)Math.floor(droom / 3))][RandomFunction.random(3)]);

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@ -0,0 +1,99 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.game.node.item.GroundItemManager;
import org.crandor.game.node.item.Item;
import org.crandor.plugin.InitializablePlugin;
/**
* Handles Ali the Carter, TODO: Add more dialogue after Spirits of the Elid is added
* @author ceik
*/
@InitializablePlugin
public class AliTheCarter extends DialoguePlugin {
public AliTheCarter(){
/**
* Empty
*/
}
public AliTheCarter(Player player){super(player);}
@Override
public DialoguePlugin newInstance(Player player){return new AliTheCarter(player);}
public boolean open(Object... args){
NPC npc = (NPC)args[0];
player("Hello");
return true;
}
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
npc("Hello, friend! Welcome to Nardah.","Do you happen to be in need of water?");
stage++;
break;
case 1:
interpreter.sendOptions("Select one","Yes I am!","No thank you I'm good.");
stage++;
break;
case 2:
switch(buttonId){
case 1:
player("Yes I am!");
stage = 3;
break;
case 2:
player("No thank you.");
stage = 10;
break;
}
break;
case 3:
npc("It'll be 1000 coins for a full waterskin.");
stage++;
break;
case 4:
interpreter.sendOptions("Select one","Oh, wow. Um, sure.","Oh my! No thank you.");
stage++;
break;
case 5:
switch(buttonId){
case 1:
player("Oh, wow. Um, sure.");
stage++;
break;
case 2:
player("Oh my! No thank you.");
stage = 10;
break;
}
break;
case 6:
if(player.getInventory().contains(995,1000)){
player.getInventory().remove(new Item(995,1000));
if(player.getInventory().freeSlots() > 0) {
player.getInventory().add(new Item(1823));
} else {
GroundItemManager.create(new Item(1823),player.getLocation());
}
end();
} else {
player("Err, I seem to not have enough gold.");
stage++;
}
break;
case 7:
npc("Too bad, friend.");
stage = 10;
break;
case 10:
end();
break;
}
return true;
}
@Override
public int[] getIds() {return new int[] {3030};}
}

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@ -0,0 +1,68 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
/**
* Handles dialogue for Artimeus
* @author ceik
*/
@InitializablePlugin
public class ArtimeusDialogue extends DialoguePlugin {
public ArtimeusDialogue(){
/**
* Empty
*/
}
public ArtimeusDialogue(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new ArtimeusDialogue(player);}
@Override
public boolean open(Object... args){
npc("Greetings, friend; my business here deals with Hunter","related items. Is there anything in which I can interest you?");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
interpreter.sendOptions("Select one","What kind of items do you stock?","I'm not in the market for Hunter equipment right now, thanks.");
stage++;
break;
case 1:
switch(buttonId){
case 1:
player("What kind of items do you stock?");
stage++;
break;
case 2:
player("I'm not in the market for Hunter equipment","right now, thanks.");
stage = 10;
break;
}
break;
case 2:
npc("Have a look for yourself.");
stage++;
break;
case 3:
end();
NPC Artimeus = new NPC(5109);
Artimeus.openShop(player);
break;
case 10:
end();
break;
}
return true;
}
public int[] getIds() {return new int[] {5109};}
}

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@ -0,0 +1,42 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
/**
* Handles Awusah pre-quest
* @author ceik
*/
@InitializablePlugin
public class Awusah extends DialoguePlugin {
//TODO: Add dialogue for after the quest Spirits of Elid
public Awusah(){
/**
* Empty
*/
}
public Awusah(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new Awusah(player);}
@Override
public boolean open(Object... args){
interpreter.sendDialogue("The mayor doesn't seem interested in talking to you right now.");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
end();
break;
}
return true;
}
public int[] getIds() {return new int[] {3040};}
}

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@ -0,0 +1,44 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
/**
* Handles Ghaslor dialogue
* @author ceik
*/
//TODO: Add post-quest dialogue
@InitializablePlugin
public class Ghaslor extends DialoguePlugin {
public Ghaslor(){
/**
* empty
*/
}
public Ghaslor(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new Ghaslor(player);}
@Override
public boolean open(Object... args){
String gender = player.isMale() ? "gentleman" : "lady";
npc("Good day young " + gender);
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage) {
case 0:
end();
break;
}
return true;
}
public int[] getIds() {return new int[] {3029};}
}

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@ -0,0 +1,85 @@
package plugin.interaction.city.nardah;
import org.crandor.cache.def.impl.NPCDefinition;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.interaction.OptionHandler;
import org.crandor.game.node.Node;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.plugin.Plugin;
/**
* Handles Kazemde, who runs the general store in Nardah.
* @author ceik
*/
@InitializablePlugin
public class Kazemde extends OptionHandler {
public final int NPC_ID = 3039;
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
new KazemdeDialogue().init();
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:trade",this);
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:talk-to",this);
return this;
}
@Override
public final boolean handle(Player player, Node node, String string){
NPC npc = node.asNpc();
switch(string){
case "trade":
npc.openShop(player);
break;
case "talk-to":
player.getDialogueInterpreter().open(NPC_ID);
break;
}
return true;
}
final class KazemdeDialogue extends DialoguePlugin {
public KazemdeDialogue(){
/**
* Empty
*/
}
public KazemdeDialogue(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new KazemdeDialogue(player);}
@Override
public boolean open(Object... args){
npc("Hello, and welcome to my shop.");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
interpreter.sendOptions("Select one","Let me see what you have.","Goodbye.");
stage++;
break;
case 1:
switch(buttonId){
case 1:
end();
NPC Kazemde = new NPC(NPC_ID);
Kazemde.openShop(player);
break;
case 2:
end();
break;
}
}
return true;
}
public int[] getIds() {return new int[] {NPC_ID};}
}
}

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@ -0,0 +1,103 @@
package plugin.interaction.city.nardah;
import org.crandor.cache.def.impl.NPCDefinition;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.interaction.OptionHandler;
import org.crandor.game.node.Node;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
import org.crandor.plugin.Plugin;
/**
* Handles Rokuh, who runs the Nardah chocolate stall
* @author ceik
*/
@InitializablePlugin
public class Rokuh extends OptionHandler {
public final int NPC_ID = 3045;
@Override
public Plugin<Object> newInstance(Object arg) throws Throwable {
new RokuhDialogue().init();
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:trade",this);
NPCDefinition.forId(NPC_ID).getConfigurations().put("option:talk-to",this);
return this;
}
@Override
public final boolean handle(Player player, Node node, String string){
NPC npc = node.asNpc();
switch(string){
case "trade":
npc.openShop(player);
break;
case "talk-to":
player.getDialogueInterpreter().open(NPC_ID);
break;
}
return true;
}
final class RokuhDialogue extends DialoguePlugin {
public RokuhDialogue(){
/**
* Empty
*/
}
public RokuhDialogue(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new RokuhDialogue(player);}
@Override
public boolean open(Object... args){
npc("Come one, come all, buy my amazing choc ice invention here!","Chocolate on the outside. Iced cream on the inside.","Oh I also have some chocolate left over from making","choc ices which I'm selling too.");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage) {
case 0:
//TODO: Add more options after Spirit of the Elid.
interpreter.sendOptions("Select one", "Cool I'd like to buy some", "No thanks, I'm not interested.", "How do you stop your icy snacks melting?");
stage++;
break;
case 1:
switch(buttonId){
case 1:
end();
NPC Rokuh = new NPC(NPC_ID);
Rokuh.openShop(player);
break;
case 2:
player("No thanks, I'm not interested");
stage = 10;
break;
case 3:
player("How do you stop your icy snacks melting?","The middle of the desert is the last place I'd expect to see ice.");
stage++;
break;
}
break;
case 2:
npc("It's quite a surprise, isn't it, my friend. I actually have this","special magic box of ice, which I bought for a princely sum","from a strange man while adventuring in lands far away","He said it is imbued with some sort of");
stage++;
break;
case 3:
npc("powerful ice magic which keeps it cold all the time. I had","never seen any ice magic before, it's clearly very rare","and powerful, so I felt I had to buy it.");
stage = 10;
break;
case 10:
end();
break;
}
return true;
}
@Override
public int[] getIds() {return new int[]{NPC_ID};}
}
}

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@ -0,0 +1,60 @@
package plugin.interaction.city.nardah;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.node.entity.npc.NPC;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
/**
* Added some dialogue for Seddu
* @author ceik
*/
@InitializablePlugin
public class Seddu extends DialoguePlugin {
public Seddu(){
/**
* Empty
*/
}
public Seddu(Player player){
super(player);
}
@Override
public DialoguePlugin newInstance(Player player){return new Seddu(player);}
@Override
public boolean open(Object... args){
npc("I buy and sell adventurer's equipment, do you want to trade?");
return true;
}
@Override
public boolean handle(int interfaceId, int buttonId){
switch(stage){
case 0:
interpreter.sendOptions("Select one","Yes, please","No, thanks");
stage++;
break;
case 1:
switch(buttonId){
case 1:
end();
NPC seddu = new NPC(3038);
seddu.openShop(player);
break;
case 2:
player("No, thanks.");
stage++;
break;
case 3:
end();
break;
}
break;
}
return true;
}
public int[] getIds(){return new int[] {3038};}
}